MMHell has just completed an interview with Lead Designer, Dan Antonescu. Here is a snippet from the piece:
MM Hell: In a recent peek you mentioned that "a totally open skill system" would result in "taking away the customizing pleasure that all of the RPG players are looking for". Could you clarify this statement? Wouldn't a system that lets the players choose which path to take while they progress in the game be far more "real" and allow even more diversity? Of course, if every character could master everything, players would all possess the same skills at some point, but that could be solved by having racial disabilities or making it near to impossible to master more than one path. Dan Antonescu: Well, that's exactly what I was talking about in that peek (#43 one, read the #44 one for more informations). A totally open skill system is one in which a player can acquire and master (max up) all skills present in a game. By allowing that, the players will become all the same, and that is a thing which strongly denies the main essence of a RPG (the trade between speed of reaction and in-character stored knowledge), because if all the players' characters are the same, the difference in battle is made via the speed of reaction rather than anything else. |
You can read the full article at this link.