IGN has just posted their 20th installment of their Realms of Torment - "Peek of the Week" feature. Here is a bit from it:
The second thing we designed our melee combat system around was the tactical fighting concept. We wanted players to carefully plan their next combat moves. Of course, this leads to somewhat slower and longer lasting one vs. one fights, and some part of the thrill that comes from high-speed swings may have been lost, but we gladly accepted that in exchange for the fact that these tactical fights allow you to prevail even against much stronger opponents who don't know how to use their fighting skills in the proper way.
You can read the full article by following this link.