Trending Games | World of Warcraft | Overwatch | New World | Runescape

    Facebook Twitter YouTube Twitch.tv YouTube.Gaming Discord
Register
Quick Game Jump
Members:3,815,371 Users Online:0
Games:984 
Undead Labs
RPG | Setting:Fantasy | Status:Cancelled  (est.rel 2015)  | Pub:Kabam
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC iOS Android | Out of date info? Let us know!

Combat System Revealed

Posted by Suzie Ford on Oct 31, 2014  | Comments

Combat System Revealed - MMORPG.com

The Moonrise team has posted a lengthy article on the Undead Labs site that gives fans an inside look at how combat will play out. The hallmark and unique feature of combat is that every decision truly matters when taking on an opponent and that the balance of power during battle can shift at any time based on a number of factors.

Combat in Moonrise is fluid. There’s a real sense of back and forth, as every skill “moves the needle,” shifting momentum toward you or your opponent. I charge a buff for both of my Solari while you charge an attack. Your attack lands first, and now I’m behind: advantage you. Meanwhile, did you set up a block? Do any of your passive Traits prevent damage? Did you Dispel my Solari’s buffs? If not, my souped-up Solari will come crashing down on one of yours, clearing them off the board: advantage me.

Every decision made in combat matters. That’s a bar we set early in our design. No attack is small enough to ignore, and none is so important that one error will ruin the fight. You’ll find yourself testing your enemies, trying out various strategies and skill combinations. Not everything will work, but when you find patterns you like, you can to use them time and time again.

Read the full article about combat in Moonrise for more details.

 advertisement 
Suzie Ford / Suzie is the Associate Editor and News Manager at MMORPG.com. Follow her on Twitter @MMORPGMom