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Undead Labs
RPG | Setting:Fantasy | Status:Cancelled  (est.rel 2015)  | Pub:Kabam
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC iOS Android | Out of date info? Let us know!

Latest Moonrise News

Game Cancelled Due to Lack of Profitability & Sustainability

Game Cancelled Due to Lack of Profitability & Sustainability - Moonrise News

Undead Labs has announced with regret that its "collect 'em all" PC and iOS game, Moonrise, has been cancelled. Undead Labs indicated that the game lacked sustainability and profitability over the long haul. Moonrise has been in beta on Steam for quite some time and in limited release on iOS.

Posted Aug 28, 2015 by Suzie Ford

Early Access Coming May 27th

Early Access Coming May 27th - Moonrise News

Undead Labs has announced that Moonrise will be entering Steam early access on May 27th. Early Access bundles can be purchased for either $14.99 or $19.99, each with a variety of in game items and boosts.

Posted May 21, 2015 by Suzie Ford

Beta to Kick Off Soon on Steam

Beta to Kick Off Soon on Steam - Moonrise News

PAX East attendees will be handed beta keys for Moonrise and will be able to try out the "creature battler" on Steam, according to a new announcement on the Undead Labs site. The game is expected to be playable on PC and Mac with other platforms to come in the future.

Posted Mar 04, 2015 by Suzie Ford

PAX South 2015 - Checking Out Undead Labs' Mobile MMO

PAX South 2015 - Checking Out Undead Labs' Mobile MMO - Moonrise News

The first thing I thought of when I saw Moonrise, Undead Labs collaboration with Kabam to make an MMO for mobile devices was the usual, "Oh, it's a mobile game? For casuals, then. Not a real MMO." As I sat in the Undead Labs booth at PAX South, the developers were quick to try and dispel that notion. Moonrise may not quite be World of Warcraft, but it's not Puzzles & Dragons: The MMO either.

Posted Jan 28, 2015 by Suzie Ford

Long-Form Storytelling

Long-Form Storytelling - Moonrise News

In which Ian and Andy discuss how to keep gamers coming back for more delicious story nuggets over the course of hours or years.

Posted Jan 14, 2015 by Suzie Ford

Sidekick Characters

Sidekick Characters - Moonrise News

This week we're discussing how to give a voice to the character you play in Moonrise.

Posted Jan 09, 2015 by Suzie Ford

Quest Pacing - The Long & Short of Quest Design

Quest Pacing - The Long & Short of Quest Design - Moonrise News

In our recent article on building our Quest system, we intentionally left out a big, complicated chunk: pacing. We did this for two reasons. First, it's really big, messy subject, and second, because we wanted to save it for the folks over here on MMORPG.com, so that you know you are forever precious in our hearts.

Posted Dec 17, 2014 by Suzie Ford

Naming the Creatures of Moonrise (Or, “How to Name Other People’s Pets”)

Naming the Creatures of Moonrise (Or, “How to Name Other People’s Pets”) - Moonrise News

Today Andy is joined by Moonrise designer Brian Giaime, and together they'll discuss the process used to name the many unusual creatures (collectively known as Solari) inhabiting the game world.

Posted Dec 03, 2014 by Suzie Ford

Collaborative Storytelling

Collaborative Storytelling - Moonrise News

I find that most folks assume that writing is a solitary task. They picture a lonely person toiling away in a quiet room, locked away from everyone and everything. While that may describe some writers, it's definitely not how we're approaching Moonrise.

Posted Nov 19, 2014 by Suzie Ford

Setting the Tone

Setting the Tone - Moonrise News

Today we're discussing the tone of our game's story. Tone is one of the hardest things to define for a game, especially before you start writing. Everyone can sit down, talk about touchstones, and agree on a target, but at the end of the day, tone is something that develops during the creation process, not something you just decide to do in advance.

Posted Nov 12, 2014 by Suzie Ford