Trending Games | World of Warcraft | Guild Wars 2 | Black Desert Online | Astellia

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,885,413 Users Online:0
Piranha Games | Official Site
MMOTPS | Setting:Sci-Fi | Status:Final  (rel 2012)  | Pub:Piranha Games
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

What a bunch of ****s

It's like the older brother who you want to look up to, but he's such a screwup that you just wind up more depressed than if you had been an only child.
Disclaimer: The following article is the sole opinion of its author and does not represent in its thoughts or opinions. This is not an official editorial article.

I am a Mechwarrior fanatic. I was playing Battletech with my friends back in the mid-1980s, won several Netmech tournaments at our local gaming shop in the mid-1990s, and in fact have Mechwarrior 4 installed on my computer right now with a link to it on my desktop.

I love Mechwarrior.

But not the new one. The new one is so disappointing that I have been taking time out of my schedule to post suggestions, ideas, and finally pleas for help and intervention from mental health professionals.




I was there. Not for as long as others perhaps, but I was there. "Unfinished," I thought, "but give it some time for bugs to get fixed, a real game mode to be introduced, and some polish on the weapons and systems balance, and we might have a decent game. Certainly, the graphics are good and the art is fantastic."

But I didn't play much; the bugs were too glaring, the performance unacceptable, and the single "game" mode was uninteresting, a cash-farm so you could keep playing with the Mechlab.




This is just pure PR; the game is in release state, but by calling it "beta" they can keep everyone on the hook for things that are either not getting fixed or getting worse.

The bugs aren't going away; changing, yes, going away, no.

The biggest problem for a long time was the so-called "netcode problem," or as everyone else on Earth calls it, "hideous lag when your servers are in the middle of nowhere and the game requires server-side authentication for split-second actions." Well, they managed to smooth that over, and by that I mean that they just made it look smoother. If you shoot at the "smooth" running mech in front of you, chances are that it's not really there and you won't do any damage.

Another problem is their habit of trying to correct mistakes with one item by changing other items; the ECM fiasco is a case in point. ECM originally negated certain other extra devices that you could use (BAP, NARC, Artemis), and some earlier games even made it harder to detect you on radar, but MWO has gone a different route. Oh, it still does all of the things it did before, but now it completely negates missiles, makes you and all of your nearby allies disappear from radar entirely, interferes with IFF transponders, and half a dozen other things that completely unbalances the game.

The solution so far? A laser that partially negates ECM (if you can hit mechs that aren't where they appear to be...), extending the duration of NARC beacons (which don't work against ECM), adding HUGELY expensive modules that take months to unlock unless you spend a lot of money and still only slightly extend the range at which you can see ECM (but still can't use missiles), and letting a PPC (which is the hardest weapon in the game to use) hit disable ECM for 5 seconds (which isn't enough time to get a lock, fire, and have the missiles go more than about 200m before veering off course, which is close to their minimum range).

This is called the Summon Bigger Fish problem, secondary to having crossed the Godzilla Threshold. ECM was so game-breaking that it made everything else seem mild by comparison, so now they are just wildly flailing about because anything they can dream up seems reasonable by comparison.



If anyone from a major game publisher is reading this, please consider purchasing this game company and firing everyone but the art staff. The game is beautiful, but no fun, and it could be if only someone with a clue were making it.

Final Score


 Beautiful art and graphics
 Crappy gameplay
 Terrible community
 Insane/mentally handicapped developer
Post Your Comment:
Avg. User Rating: 7.7
(32 Votes)