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BioWare | Official Site
RPG | Setting:Sci-Fi | Status:Final  (rel 03/21/17)  | Pub:Electronic Arts
Distribution:Retail | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
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Mass Effect: Andromeda Articles

Latest

  • Making a Good Game Better

    BioWare has created a solid RPG that’s significantly rough around the edges. This is no remarkable revelation, of course. Much ink has been spilled on the topic; but now that I’ve experienced it myself and we’ve learned what BioWare’s plans are for the game’s future, I felt it prudent to put those plans up against what I feel needs to be done to get the game in better shape.

    Posted on 04/05/2017 by Michael Bitton
  • Recent
  • Editorials
  • Previews
  • Awards
  • Columns
  • Guides
  • Mass Effect Andromeda Isn’t As Bad As You’ve Heard

    Mass Effect: Andromeda came in hot and landed in a cloud of disappointment… or some would have you believe. Others shout from the hilltops that it’s a failure, as bad as a Mass Effect could possibly be, that it’s the Arkham Origins of the Mass Effect universe. We’ve come to a place where the power of expectation and Twitter group think leads us to believe that a 76 on Metacritic is a failure. This week in the RPG Files, we take a Twitter break and try to see things like they really are.

    Posted on 03/31/2017 by Christopher Coke
  • Slicing and Dicing Across the Heleus Cluster Insanity Guide

    While I did spend most of the earlier bits of the game sniping (boring!), I had plans to explore a melee build I was theorycrafting. Thankfully, that build turned out to be as awesome as I’d hoped, and I wanted to share it with all of you this week. Keep in mind, this isn’t a build you can jump into right away. I would suggest you have 84 skill points at a bare minimum to begin exploring this build.

    Posted on 03/29/2017 by Michael Bitton
  • Multiplayer Starter Guide

    Mass Effect Andromeda may be divisive as a single player game, but its multiplayer component, at least so far, is living up to the expectations set by its predecessor ,Mass Effect 3. Whatever your issues with Andromeda as a whole, it’s fairly safe to say that most gamers are at least enjoying the combat, and that awesome combat is in full focus in multiplayer.

    Posted on 03/22/2017 by Michael Bitton
  • 11 Things to Ease Your Way Into Andromeda

    Mass Effect Andromeda will officially go live tonight at 9:00 pm Pacific / 12:00 am Eastern. As many reviews, including our own, have pointed out, the first few hours can be agonizingly difficult with a poor tutorial system or things that simply are not explained at all. After over 140 hours collectively in the game, we’ve gone through the painful process of discovery on your behalf and offer a few words of advice to make your first experiences in game more enjoyable and streamlined.

    Posted on 03/20/2017 by Suzie Ford
  • Multiplayer: What to Expect and Why it Matters

    There’s been a trend over the past decade or so to pad the value of story-driven games out with tacked-on multiplayer and to tack on story-driven single player campaigns to games that are largely known for their multiplayer (ex. Battlefield). So, when Mass Effect 3 launched with a multiplayer component in back in 2012, I asked myself a familiar question: Why?

    Posted on 03/15/2017 by Michael Bitton
  • PAX East 2017 - Hands On with Multiplayer

    Our first appointment at PAX was to sit down with Mass Effect Andromeda and play through a multi-player demo. Initial thoughts were that it would be a PvP battle, however it was more of a survival mode fight against waves of Raiders. You are teamed with three other players to join in and survive the attacks in a set battlefield. Different series of objectives appear throughout, but this scenario was all about firepower.

    Posted on 03/11/2017 by Garrett Fuller
  • What CRPGs Still Do Better Than Modern RPGs

    RPGs have come a long way since isometric CRPGs ruled the PC gaming landscape. Roleplaying games today are cinematic, action-packed, and feature more mechanical hooks than any two other genres combined. But for all of their advancements, there’s still something CRPGs do better and it’s important. This week in the RPG Files, we discuss exactly what that is.

    Posted on 02/24/2017 by Christopher Coke
  • Building on Shepard's Legacy

    Last week, I was privileged to get to go to EA’s Redwood City office for a special Mass Effect Andromeda session with the devs that came complete with over an hour’s worth of game time in the highly anticipated title. Bioware has done a masterful job blending the past with the future, the old with the new to create a new game that is a worthy successor to Shepard’s Legacy.

    Posted on 02/23/2017 by Suzie Ford
  • Mass Effect: Andromeda Should Mark the Death of Season Passes

    This week, we learned that Mass Effect: Andromeda will not feature a season pass. The news made the rounds on all of the major websites. This is interesting since none of the Mass Effect games have featured season passes, the fourth game doing the same should be anything but remarkable. And yet it is, because the industry has gotten so used to double-charging its biggest supporters that simply not trying to fleece them is somehow noteworthy.

    Posted on 01/13/2017 by Christopher Coke

Editorials

  • Thoughts on Inqusition and Mass Effect 4

    We were present at today's EA Press Conference for E3 2014, and thankfully were not disappointed in the RPG department. Both Dragon Age: Inquisition and Mass Effect 4 got some new info dumps. We also learned that BioWare is hard at work on a brand new IP, but nothing else about that was said. Read on for our impressions of the Inquisition gameplay and the ME4 news.

    Posted on 06/10/2014 by William Murphy

Previews

  • PAX East 2017 - Hands On with Multiplayer

    Our first appointment at PAX was to sit down with Mass Effect Andromeda and play through a multi-player demo. Initial thoughts were that it would be a PvP battle, however it was more of a survival mode fight against waves of Raiders. You are teamed with three other players to join in and survive the attacks in a set battlefield. Different series of objectives appear throughout, but this scenario was all about firepower.

    Posted on 03/11/2017 by Garrett Fuller
  • Building on Shepard's Legacy

    Last week, I was privileged to get to go to EA’s Redwood City office for a special Mass Effect Andromeda session with the devs that came complete with over an hour’s worth of game time in the highly anticipated title. Bioware has done a masterful job blending the past with the future, the old with the new to create a new game that is a worthy successor to Shepard’s Legacy.

    Posted on 02/23/2017 by Suzie Ford

Awards

  • The Best of 2015

    If this year of MMO releases can be categorized by any one thing, it might be that the existing MMOs in the landscape had great years, while we wait for the next big thing to come along. Meanwhile, the single player RPG had an absolutely stellar time, with some truly amazing games and expansions released throughout the calendar year. We’ve polled our staff, and these are the games we loved the most in 2015, and the ones we’re looking forward to the most in 2016.

    Posted on 12/11/2015 by William Murphy

Columns

  • Mass Effect Andromeda Isn’t As Bad As You’ve Heard

    Mass Effect: Andromeda came in hot and landed in a cloud of disappointment… or some would have you believe. Others shout from the hilltops that it’s a failure, as bad as a Mass Effect could possibly be, that it’s the Arkham Origins of the Mass Effect universe. We’ve come to a place where the power of expectation and Twitter group think leads us to believe that a 76 on Metacritic is a failure. This week in the RPG Files, we take a Twitter break and try to see things like they really are.

    Posted on 03/31/2017 by Christopher Coke
  • 11 Things to Ease Your Way Into Andromeda

    Mass Effect Andromeda will officially go live tonight at 9:00 pm Pacific / 12:00 am Eastern. As many reviews, including our own, have pointed out, the first few hours can be agonizingly difficult with a poor tutorial system or things that simply are not explained at all. After over 140 hours collectively in the game, we’ve gone through the painful process of discovery on your behalf and offer a few words of advice to make your first experiences in game more enjoyable and streamlined.

    Posted on 03/20/2017 by Suzie Ford
  • Multiplayer: What to Expect and Why it Matters

    There’s been a trend over the past decade or so to pad the value of story-driven games out with tacked-on multiplayer and to tack on story-driven single player campaigns to games that are largely known for their multiplayer (ex. Battlefield). So, when Mass Effect 3 launched with a multiplayer component in back in 2012, I asked myself a familiar question: Why?

    Posted on 03/15/2017 by Michael Bitton
  • What CRPGs Still Do Better Than Modern RPGs

    RPGs have come a long way since isometric CRPGs ruled the PC gaming landscape. Roleplaying games today are cinematic, action-packed, and feature more mechanical hooks than any two other genres combined. But for all of their advancements, there’s still something CRPGs do better and it’s important. This week in the RPG Files, we discuss exactly what that is.

    Posted on 02/24/2017 by Christopher Coke
  • Mass Effect: Andromeda Should Mark the Death of Season Passes

    This week, we learned that Mass Effect: Andromeda will not feature a season pass. The news made the rounds on all of the major websites. This is interesting since none of the Mass Effect games have featured season passes, the fourth game doing the same should be anything but remarkable. And yet it is, because the industry has gotten so used to double-charging its biggest supporters that simply not trying to fleece them is somehow noteworthy.

    Posted on 01/13/2017 by Christopher Coke
  • Getting Around Andromeda - Nexus, Hyperion, Tempest & Nomad

    Mass Effect: Andromeda is just over two months from taking off into the stratosphere and Bioware has been releasing a steady trickle of information about various aspects of the game. In the last two updates to the AI site, more information has been revealed about the various ships and means of travel that players will encounter in the game and what sets each one apart from the others. See what we know so far.

    Posted on 01/12/2017 by Suzie Ford
  • New Year’s Resolutions for RPG Fans

    One more year has come and gone and that means it’s time to start looking forward again. Following a season of Best Ofs, where lively debate, cheers, and jeers mark the year’s end, starting over can be like a breath of fresh air. We’re free to set our eyes on all that 2017 has to bring - and as our list of upcoming RPGs proves, there’s a whole lot to look forward to. Today, let’s make some New Year’s resolutions of our own and make the most of the year that’s to be.

    Posted on 01/06/2017 by Christopher Coke
  • The Upcoming RPGs of 2017

    As 2016 comes to a close, it’s time to start looking forward to 2017. It is shaping up to be an incredible year for RPGs. We’ve scoured the release roster. Here are the top 15 upcoming RPGs of 2017.

    Posted on 12/23/2016 by Christopher Coke
  • MMORPG’s Best of 2016 Awards

    It’s the end of the year as we know it, and that means it’s time for us here at MMORPG.com to gather around and salute our picks for the best MMOs and RPGs of 2016, plus the ones we’re most anxious for in 2017. Read on for our Best of 2016 Awards!

    Posted on 12/22/2016 by William Murphy
  • This is Why We Play MMOs and RPGs

    Why do we play MMOs and RPGs? The answer is no clearer in the United States than this week following a bitterly fought presidential election. This week Chris ponders that question and what games mean to us in the heat of the moment.

    Posted on 11/11/2016 by Christopher Coke
  • What We Know After N7 Day

    This week started off with a bang with Monday’s N7 Day, the annual remembrance of the Mass Effect original trilogy and Commander Shepard. On this particular N7 Day, Bioware deluged fans of the series with the first big info-dump about Mass Effect: Andromeda, the new game that is set for a Q1 2017 release. We’ve sifted through some of the announcements and information revealed on N7 Day and after to call out what we feel are five great things about ME:A coming our way.

    Posted on 11/09/2016 by Suzie Ford
  • How to Return to an RPG Without Starting Over

    We’ve all done it: started an RPG only to find ourselves drawn away by the latest shiny game. With few big RPGs on the horizon, now is the perfect time to dive back into the games you might have left behind. RPGs are notoriously hard to get back into, especially if you’ve been away a while. Here are 8 tips to save you from losing all those hours of investment and starting over.

    Posted on 10/07/2016 by Christopher Coke
  • Zelda Was In Trouble, Breath of Wind Might Save It

    Zelda: Breath of the Wild was the unexpected Game of the Show for many fans at this year’s E3. Many of us expected what Nintendo has been delivering: more Zelda. This time Link would be in an open world, of course, but by and large the series kept its mainstays only making additions within a well-worn wrapper.

    Posted on 06/24/2016 by Christopher Coke
  • The RPG News of E3 2016

    Another E3 has come and gone and with it another tidal wave of gaming news. This week in the RPG Files, we’re looking at all of the roleplaying news that’s fit to print. Read on to see just what this year’s biggest presser had for RPG fans!

    Posted on 06/17/2016 by Christopher Coke
  • The RPG Fan's Guide to E3 2016

    The week before E3 is like the calm before the storm. As we prepare for our very own video game super bowl, we’re here with a handy guide of just what to expect from this year’s Electronics Entertainment Expo.

    Posted on 06/10/2016 by Christopher Coke
  • The Witcher 3's Next Expansion is a Game Changer

    This was a big week for fans of The Witcher 3. Not only did we find out that the final, massive expansion, Blood and Wine, will be releasing on May 31st, but the embargo on a March preview event expired, leading to an incredible info dump of exciting details (credit to Dmax3901 on NeoGaf). Its safe to say, Blood and Wine is a game changer.

    Posted on 05/13/2016 by Christopher Coke
  • How Destiny is Better Than The Division

    Two weeks ago, our RPG columnist wrote a controversial editorial describing how he thought The Division was already better than Destiny. He’s dove head first back into Destiny and spent the last two weeks rediscovering what he loved when the game launched, and it’s expansions, each launched. This week in the RPG Files, we’re going to look at the flip side of the coin and explore how Destiny is better than the Division.

    Posted on 04/08/2016 by Christopher Coke
  • The Big Lessons The Division Can Teach RPGs

    More than two years since its first announcement, The Division is finally upon us. While Rob is working on the review, we’re going to look at things from a different angle. Even though The Division falls firmly in the “hybrid” camp of the RPG genre, we think it has some important lessons that the rest of the RPG genre needs to take note of. Here’s what other RPGs need to learn.

    Posted on 03/11/2016 by Christopher Coke
  • Sister Wives - The Tale of the Modern RPG

    It’s almost Valentine’s Day and love is in the air! This week, Chris talks about sweet, sweet love, erm… workin’ it, and how modern RPGs really seem to hate monogamy.

    Posted on 02/11/2016 by Christopher Coke
  • The Upcoming RPGs of 2016

    The sheer amount of RPGs coming out in 2016, is staggering. Unlike with our MMOs of 2016 list, we won’t strive to list them all. Instead, we’re curating our Top 25 most anticipated RPGs of 2016. Here’s hoping they all launch this year!

    Posted on 01/11/2016 by Suzie Ford
  • That's Not an RPG! 2016 Edition

    It’s a new year and that means it’s time to return again to a question we first posed last year: What exactly makes an RPG? As different genres appropriate more staples of the roleplaying genre, the waters continue to get muddier and muddier. Is Fallout 4 an RPG, for example? How about Destiny? Let’s break down exactly what makes an RPG in 2016.

    Posted on 01/01/2016 by Christopher Coke
  • Fallout is Still Riddled with Bugs and That’s a Problem

    Gamers everywhere are returning to the wasteland. You’ll hear a lot in the coming weeks about how much there is to love in Bethesda’s new RPG -- and also about bugs. Like every Bethesda game before it, Fallout 4 has its fair share of glitches. Join us as we explore why this is a bigger problem than gamers make it out to be.

    Posted on 11/13/2015 by Christopher Coke
  • A Skeptic's Return to Destiny

    The original Destiny was a letdown. Our author played it through and, like so many others, left just after finishing the campaign, equally disappointed and aggravated at the game that should have been. With all the buzz surrounding The Taken King, he’s returned to see if it lives up to the hype. Is one expansion enough to overcome a year’s worth of mistakes?

    Posted on 10/02/2015 by Christopher Coke
  • Mass Effect 2: Best RPG of Its Generation?

    Somewhere out there in the inscrutable network of eBay delivery, there’s a PS4 that’s making its way excruciatingly slowly towards my apartment. In preparation for this new addition to the family, I’ve been going through some older console games that have taken a back seat to newer titles and PC exclusives. One of the games that has been collecting dust is Mass Effect 3, and I’m currently building up the mental energy required to tackle the long-winded capstone to Bioware’s scifi trilogy.

    Posted on 08/22/2014 by Som Pourfarzaneh
  • Bioware Reveals Never-Ending RPG

    Welcome back to the RPG Files, the column where roleplay gamers fly their geek flags proud. Our biggest story this goes right to Bioware with their announcement of Shadow Realms. It sounds like they’re going back to their roots with a fresh, modern spin and we couldn’t be more excited. We also have fresh news straight from Gamescom 2014, so gather your party and join us as we adventure through the stories below!

    Posted on 08/16/2014 by Christopher Coke
  • The Game Beyond the Game – Fans Take Charge

    Last week, Rob Lashley wrote a terrific column called “Connecting Players to Virtual Worlds” that got me thinking about all the other ways that players stay connected to their favorite games. Often, these very connections go beyond the developers and, in a way, become entities unto themselves. Players create opportunities to show off their devotion in many different and divergent ways.

    Posted on 08/04/2014 by Suzie Ford
  • Teenage Girls Create Their First RPG

    It’s Friday and that means it’s time for another edition of The Week in RPGs, your weekly breakdown of all things roleplaying games. This week we’re talking Girls Make Games, new extended gameplay video for Dragon Age: Inquisition, Mass Effect 4, Dark Souls 2’s first DLC, Borderlands: The Pre-Sequel invading Borderlands 2, and even a new Final Fantasy game.

    Posted on 07/18/2014 by Christopher Coke

Guides

  • Slicing and Dicing Across the Heleus Cluster Insanity Guide

    While I did spend most of the earlier bits of the game sniping (boring!), I had plans to explore a melee build I was theorycrafting. Thankfully, that build turned out to be as awesome as I’d hoped, and I wanted to share it with all of you this week. Keep in mind, this isn’t a build you can jump into right away. I would suggest you have 84 skill points at a bare minimum to begin exploring this build.

    Posted on 03/29/2017 by Michael Bitton
  • Multiplayer Starter Guide

    Mass Effect Andromeda may be divisive as a single player game, but its multiplayer component, at least so far, is living up to the expectations set by its predecessor ,Mass Effect 3. Whatever your issues with Andromeda as a whole, it’s fairly safe to say that most gamers are at least enjoying the combat, and that awesome combat is in full focus in multiplayer.

    Posted on 03/22/2017 by Michael Bitton

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