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Gazillion Entertainment
MMORPG | Setting:Super-Hero | Status:Cancelled  (est.rel 06/04/13)  | Pub:Gazillion Entertainment
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:n/a
System Req: PC Playstation 4 Xbox One | Out of date info? Let us know!

Features

Latest

  • Three Lessons I Learned From the Gazillion Shutdown

    As I’ve been playing games for decades, the red flags of what Gazillion did were stark, and often. As we currently live in an unprecedented era of gaming, and by unprecedented I mean an era of gaming where monetization is affluent, in many cases, when the game is not only unfinished, but these days monetization happens with nary more than an idea or grasp of a game is apparent, I still believed that brand integrity meant something. Oh, how wrong I turned out to be.

    Posted on 12/07/2017 by Steven Weber
  • Recent
  • Editorials
  • Previews
  • Interviews
  • Developer Journals
  • General Articles
  • Awards
  • Columns
  • Guides
  • Omega Prestige: A Return to Sanity

    A couple of weeks ago, I wrote a piece highlighting the terrible implementation of Omega Prestige in Marvel Heroes. Prestige, a system originally designed as a fun activity meant for personal achievement or showing off dedication, was now tied to endgame progression, forcing players to participate if they wanted to get the most out of their heroes.

    Posted on 10/27/2017 by Michael Bitton
  • Omega Prestige: Prestige Should Be Fun, Not Mandatory

    For a while now, Marvel Heroes players could optionally Prestige (re-level) their heroes up to six times, each time earning its own special color nameplate as a reward. Cosmic, the final tier of Prestige, required something like 25X the normal experience to level from 1-60, but your name would show up in yellow, the color of Cosmic rarity items in Marvel Heroes. It was something to do for fun or to show off your dedication to a particular hero to other players.

    Posted on 10/05/2017 by Michael Bitton
  • A Closer Look at the Omega Item Redesign

    Item sets are finally coming to Marvel Heroes with the Omega patch in November. We take a look at the Omega item redesign and some big changes coming to the overall item game with the patch.

    Posted on 09/28/2017 by Michael Bitton
  • Why Were Fantastic Four Shown the Door?

    A while back, Gazillion Games was forced to remove the Fantastic Four (Thing, Mr. Fantastic, Invisible Woman, and Human Torch) as well as The Silver Surfer from Marvel Heroes Online. We say forced, because frankly, that’s what happened. Read on for our brief synopsis of what’s shaking down between Marvel and 20th Century Fox, and why we hope this means good things eventually for Reed Richards, Silver Surfer, and the rest.

    Posted on 07/14/2017 by William Murphy
  • Let's Talk 2018

    Barring any unexpected announcements, I’m basically writing off 2017 for Marvel Heroes as a year Gaz spends getting its console versions up and running. Whether you’re OK with that or not is up to you as a player, but it’s clear to me that anything substantial is going to have to wait until Gaz gets all its ducks in a row on the console side, and that means the start point for getting back to the business of things is likely in 2018.

    Posted on 05/31/2017 by Michael Bitton
  • Creative Director Jesse Decker On the Future of Marvel Heroes

    We had a chance to chat with Marvel Heroes creative director Jesse Decker on the game's future on both PC & console.

    Posted on 05/17/2017 by Michael Bitton
  • It's a Frustrating Time to be a Fan

    Unless you’re a new player of the console version of Marvel Heroes, it’s a frustrating time to be a Marvel Heroes fan. 2016 was a tough year for fans of the game, as work on the “Biggest Update Ever” took up the lion’s share of the game’s production schedule and Gazillion still ended up delivering only part of what was announced.

    Posted on 05/03/2017 by Michael Bitton
  • Five Reasons to Check Out Marvel Heroes Omega

    Marvel Heroes Omega, the console version of Marvel Heroes, recently went into closed beta on the PlayStation 4. If you’re a new player who’s never experienced Marvel Heroes before or even a veteran of the PC version, there are couple of things going for the console version that you won’t find on PC.

    Posted on 04/26/2017 by Michael Bitton
  • Hands On Preview - Bringing the Wonderful World of Marvel to PS4

    Yes, true believers it’s really happening! The folks over at Gazillion are bringing their popular F2P MMORPG, Marvel Heroes from the PC platform to the wonderful world of consoles in the form of Marvel Heroes Omega. Gazillion has been gracious enough to provide us with some hands-on time and a more detailed, in-depth look at what fans of the game and the Marvel Universe can expect from the upcoming title.

    Posted on 04/18/2017 by Blake Morse

Editorials

  • Omega Prestige: A Return to Sanity

    A couple of weeks ago, I wrote a piece highlighting the terrible implementation of Omega Prestige in Marvel Heroes. Prestige, a system originally designed as a fun activity meant for personal achievement or showing off dedication, was now tied to endgame progression, forcing players to participate if they wanted to get the most out of their heroes.

    Posted on 10/27/2017 by Michael Bitton
  • Omega Prestige: Prestige Should Be Fun, Not Mandatory

    For a while now, Marvel Heroes players could optionally Prestige (re-level) their heroes up to six times, each time earning its own special color nameplate as a reward. Cosmic, the final tier of Prestige, required something like 25X the normal experience to level from 1-60, but your name would show up in yellow, the color of Cosmic rarity items in Marvel Heroes. It was something to do for fun or to show off your dedication to a particular hero to other players.

    Posted on 10/05/2017 by Michael Bitton
  • It's a Frustrating Time to be a Fan

    Unless you’re a new player of the console version of Marvel Heroes, it’s a frustrating time to be a Marvel Heroes fan. 2016 was a tough year for fans of the game, as work on the “Biggest Update Ever” took up the lion’s share of the game’s production schedule and Gazillion still ended up delivering only part of what was announced.

    Posted on 05/03/2017 by Michael Bitton

Previews

  • Hands On Preview - Bringing the Wonderful World of Marvel to PS4

    Yes, true believers it’s really happening! The folks over at Gazillion are bringing their popular F2P MMORPG, Marvel Heroes from the PC platform to the wonderful world of consoles in the form of Marvel Heroes Omega. Gazillion has been gracious enough to provide us with some hands-on time and a more detailed, in-depth look at what fans of the game and the Marvel Universe can expect from the upcoming title.

    Posted on 04/18/2017 by Blake Morse
  • Black Bolt, Animation Canceling, Visual Updates, and More

    Hot off the launch of Marvel Heroes’ “Biggest Update Ever” is yet another significant update to the game. The update, which quietly went up on Test Center yesterday, adds a new character to the roster, makes significant changes to the game’s animation systems, includes a slate of new visual updates, and more. Let’s review all that is coming to Marvel Heroes in the next patch.

    Posted on 02/15/2017 by Michael Bitton
  • Step into 2017 with the Biggest Update Ever

    The biggest systems update ever for Marvel Heroes 2016 is about to land on the live servers this coming Thursday. The culmination of seven months of rigorous work, every single hero (of the 50+ in the game) is receiving a skills pass. The Omega system for end-game progression is being replaced by the Infinity system. Talents are coming to the game along with traits for each hero.

    Posted on 01/17/2017 by William Murphy
  • A Superheroic Summer

    The Marvel Heroes team has been very candid about its rocky start and is hot on the trail of making the game improvements that need to be made. We recently had the opportunity for a round table discussion with Dave Brevik and the crew. Find out what's been done and what's coming next for super heroes the world 'round. Head to the comments to chat!

    Posted on 08/08/2013 by Michael Bitton
  • Gazillion's Super-heroic Plans

    PAX East 2013 was a significant event for Gazillion Entertainment's Marvel Heroes. Read on for all the highlights! There was quite a bit of news from the show floor, so be sure to dig for a full recap.

    Posted on 03/28/2013 by Michael Bitton
  • A Deep Dive Into Marvel Heroes

    Gazillion Entertainment's Marvel Heroes Online has been in beta testing for a short time. We've been putting on our tights and working the game for all it's worth. Check out our in-depth preview before heading to the comments to chat about it.

    Posted on 03/14/2013 by Neilie Johnson
  • Plunging Into The Savage Land

    Gazillion Entertainment has added new heroes, content, and more in their latest update to the Marvel Heroes closed beta. Read on for all the details!

    Posted on 02/14/2013 by Michael Bitton
  • Clicking with the Beta

    The Marvel Heroes closed beta has been going on for some time now but the lid has been kept tightly sealed. Today, however, we blow the lid off and bring you our impressions of Marvel Heroes. See what we've got to say and then leave us your thoughts in the comments.

    Posted on 12/17/2012 by William Murphy
  • Handling the Heroes at NYCC

    Our own Christina Gonzalez got her mitts on Gazillion's Marvel Heroes during NYCC this year. After killing baddies with Storm, Deadpool, and Iron Man this is what she had to report. TLDR version? It's a ton of fun. Go forth and read more!

    Posted on 10/20/2012 by Christina Gonzalez
  • Revelations at NY Comic Con

    Our staff was on the floor at New York Comic Con this year, and attended the Marvel Heroes panel run by Gazillion Entertainment. Find out what the attendees learned about the game and its future in this recap.

    Posted on 10/19/2012 by Jason Turqman
  • David Brevik's Diablo 3

    During PAX Prime, we had the opportunity to check out Marvel Heroes, a game that even the developers liken to the Diablo series. Find out what we discovered during our hands on time and during our interview with David Brevik. Leave your thoughts in the comments.

    Posted on 09/14/2012 by William Murphy

Interviews

  • Creative Director Jesse Decker On the Future of Marvel Heroes

    We had a chance to chat with Marvel Heroes creative director Jesse Decker on the game's future on both PC & console.

    Posted on 05/17/2017 by Michael Bitton
  • Chatting All Things Magneto with Ryan Collins

    We recently had an opportunity to chat with Marvel Heroes creative designer and community mananger Ryan 'Ryolnir' Collins about the game's latest playable character, Magneto, the Master of Magnetism.

    Posted on 12/10/2014 by Michael Bitton
  • All Things Juggernaut with Ryan Collins

    We had a chance to chat with Marvel Heroes creative designer and community manager Ryan Collins on all things Juggernaut. The Unstoppable Force joined the Marvel Heroes roster recently and we've got all details.

    Posted on 11/04/2014 by Michael Bitton
  • The Brevik Briefing

    Marvel Heroes 2015 is a turnaround game, having gone from derision at launch to acclaim a year later. During Gamescom, columnist Gareth Harmer caught up with Gazillion’s David Brevik to catch up on all things action-RPG, from the last twelve months to some of the studio’s future plans.

    Posted on 08/25/2014 by Gareth Harmer
  • The Amazing Road Since Launch

    Marvel Heroes has traveled an amazing road since launching in June of 2013. As Gazillion Entertainment prepares big anniversary happenings and to propel the game into its second year, we wanted to hear from Dave Brevik himself about the fantastic journey he and his team have been on. See what he had to say in our exclusive interview.

    Posted on 06/05/2014 by William Murphy
  • Team Up with Favorite Heroes

    Marvel Heroes players now have the opportunity to Team Up with their favorite super heroes. We caught up with Ryan Collins to chat about the Team Up system. Read on and let us know what you think.

    Posted on 04/24/2014 by Michael Bitton
  • Loki Joins the Cast in Asgard

    The Marvel Heroes story continues next week with a major update to the game bringing players into Asgard. We've got all the details and even some exclusive juicy info for you, so read on!

    Posted on 10/29/2013 by Michael Bitton
  • Sweet Christmas! It's Patch 1.3!

    Sweet Christmas! Marvel Heroes patch 1.3 dropped recently and we've got the all the details straight from the mouth of creative director Jeff "Doomsaw" Donais.

    Posted on 10/02/2013 by Michael Bitton
  • PAX Prime '13 Interview with David Brevik

    We had a chance to catch up with Gazillion CEO David Brevik at this year's PAX Prime to discuss all things Marvel Heroes. Read on for all the details!

    Posted on 09/04/2013 by Michael Bitton
  • Checking in with David Brevik

    We recently had a chance to catch up with Marvel Heroes' David Brevik. Find out what we learned!

    Posted on 11/05/2012 by Garrett Fuller

Developer Journals

  • The Heart of a Superhero Game is Being One

    While not every game system or design feature directly serves this principle, at the end of the day the Marvel Heroes design team's goal is for a player to feel like a superhero. This ambition was a core part of the development of our earlier Midtown Patrol game mode, and is just as much in evidence with the release of our latest patrol mode set in the Brooklyn district of Industry City.

    Posted on 11/25/2014 by Guest Writer

General Articles

  • Delving Into Open Beta

    Gazillion Entertainment invited players into an open beta event for Marvel Heroes this past weekend. We took the opportunity to take our super heroes out for a run and have a few thoughts to share. Read on and then let us know about your experiences with Marvel Heroes in the comments.

    Posted on 05/06/2013 by Suzie Ford
  • Garrett's Games of 2013

    Last week we took a look back at the year that was and listed our favorite games. This week we turn to the year ahead and the games that have us sitting on pins and needles in anticipation. Each staff member will have his (or her!) day and we move on to Garrett for today's installment. See what's got Garrett all of a dither and then leave your thoughts in the comments.

    Posted on 01/10/2013 by Garrett Fuller
  • First Ever Gameplay Preview

    With more than one summer blockbuster movie centering around super heroes, it's only natural that we start thinking about Marvel Heroes, Gazillion's game on the horizon. We recently had a chance to check out Marvel Heroes' game play and have a full preview. Read on!

    Posted on 07/10/2012 by Som Pourfarzaneh

Awards

  • The PAX East 2013 Awards

    Now that PAX East is behind us, our team got together to talk about the games they saw and have come to a consensus as to which ones were the best of the best. See what they chose for the PAX East 2013 Awards and then head to the comments to discuss.

    Posted on 03/25/2013 by Garrett Fuller

Columns

  • A Closer Look at the Omega Item Redesign

    Item sets are finally coming to Marvel Heroes with the Omega patch in November. We take a look at the Omega item redesign and some big changes coming to the overall item game with the patch.

    Posted on 09/28/2017 by Michael Bitton
  • Why Were Fantastic Four Shown the Door?

    A while back, Gazillion Games was forced to remove the Fantastic Four (Thing, Mr. Fantastic, Invisible Woman, and Human Torch) as well as The Silver Surfer from Marvel Heroes Online. We say forced, because frankly, that’s what happened. Read on for our brief synopsis of what’s shaking down between Marvel and 20th Century Fox, and why we hope this means good things eventually for Reed Richards, Silver Surfer, and the rest.

    Posted on 07/14/2017 by William Murphy
  • Let's Talk 2018

    Barring any unexpected announcements, I’m basically writing off 2017 for Marvel Heroes as a year Gaz spends getting its console versions up and running. Whether you’re OK with that or not is up to you as a player, but it’s clear to me that anything substantial is going to have to wait until Gaz gets all its ducks in a row on the console side, and that means the start point for getting back to the business of things is likely in 2018.

    Posted on 05/31/2017 by Michael Bitton
  • Five Reasons to Check Out Marvel Heroes Omega

    Marvel Heroes Omega, the console version of Marvel Heroes, recently went into closed beta on the PlayStation 4. If you’re a new player who’s never experienced Marvel Heroes before or even a veteran of the PC version, there are couple of things going for the console version that you won’t find on PC.

    Posted on 04/26/2017 by Michael Bitton
  • Infinite Improvements

    Earlier this week, Gazillion announced wide ranging improvements to the Infinity System in a dev blog posted on the official Marvel Heroes forums. Tentatively set to be included in the game’s next major feature update, the changes will remove the round robin distribution of points from the system entirely.

    Posted on 03/01/2017 by Michael Bitton
  • Five Great ARPGs for Busy People

    I was talking to @BillMurphy earlier today about what he’s been playing lately and we got started talking about action RPGs and how great they are for busy parents, extrapolating into how fantastic they are for anyone with limited time to play. MMOs, while magnificent and are our passion, tend to demand more time to feel as if progress has been made, hence the easy joy that comes out of ARPGs.

    Posted on 01/17/2017 by Suzie Ford
  • Traits & Talents Update Test Center Impressions

    The first half of Gazillion’s massive update to Marvel Heroes has finally hit Test Center and boy is it a doozy! The patch primarily focuses on an overhaul of Marvel Heroes’ powers and progression systems, including a full slate of Quality of Life improvements for every single hero on the roster, but also brings a revamped Omega System (now the Infinity System), updates to story chapters two and three, artifact changes, and some pretty significant changes to the game’s movement systems.

    Posted on 11/16/2016 by Michael Bitton
  • Hero Reworks We’re Looking Forward to Most

    This update represents an opportunity to experience the game again like new. There are plenty of characters I’d love to play that are either a chore to play now or I’ve simply given up on altogether. This week, we’ll highlight a couple of the reworks we’re looking forward to most.

    Posted on 10/26/2016 by Michael Bitton
  • Gazillion's Massive Plans May Be Worth The Wait

    Face it, 2016 hasn’t necessarily been a kind year to Marvel Heroes. The year’s first few months had the game’s dev team tied up pushing out movie tie-in content for Captain America: Civil War and things have been pretty dry since then. As it would turn out, this dry spell was a bit of a gambit on Gazillions part: risk players being bored in the short term in order to execute on some massive plans that would deal with some Marvel Heroes’ most significant long term issues.

    Posted on 09/22/2016 by Michael Bitton
  • All Hail the Goblin King!

    March Madness takes on a whole new meaning for Marvel Heroes with the release of Green Goblin scheduled for (hopefully) later this week. I’ve been keeping up with each iteration of Goblin on Test Center since he initially came online there and I wanted to take some time this week to offer up some of my early impressions on my most anticipated character release for Marvel Heroes this year.

    Posted on 03/02/2016 by Michael Bitton
  • Madness Comes to Marvel Heroes in March

    March is going to be an exciting month for all things Marvel, but particularly for Marvel Heroes. Gaz’s Ryan ‘Ryolnir’ Collins recently took to the forums to tease us with what players can expect in the next major game update coming in early March, and we’re excited even by what little we know so far. Let’s dig in!

    Posted on 02/24/2016 by Michael Bitton
  • Kicking Off 2016 With a Bang

    Marvel Heroes recently underwent yet another rebrand and the corresponding game update was suitably massive. Now Marvel Heroes 2016, Gazillion has kicked off the New Year with a bang by introducing some long awaited additions, with even more to come.

    Posted on 02/10/2016 by Michael Bitton
  • Top Five Most Fun Marvel Heroes Characters

    Marvel Heroes has its share of overpowered and underpowered heroes and many more in between, but which are simply the most fun to play? In this week’s List, we look at five of Marvel Heroes’ funnest characters to play.

    Posted on 02/08/2016 by Michael Bitton
  • How Gazillion Can Have a Superheroic 2016

    2015 was a bit of an off year for Marvel Heroes. The year was marked by layoffs, lagging release dates, and a real dearth of new content. Fortunately, it appears that Gazillion has regrouped for the new year, and the studio has sent some signals that should inspire hope in fans for a better year. That said, we have a couple of our own ideas for what would help meet those goals.

    Posted on 01/20/2016 by Michael Bitton
  • Marvel Heroes Advance Pack 3: Awesome or Meh?

    For me, 2016 is going to be a bittersweet year for new characters in Marvel Heroes. Truth be told, I’m a huge fan of most of the picks, but like anyone else, I’m a bit disappointed some of my most anticipated characters didn’t make the cut. There is hope, as the seventh character hasn’t been revealed (or decided on?) yet, but I’m curbing my expectations.

    Posted on 01/13/2016 by Michael Bitton
  • Advance Pack 3: Who Will Make the Cut?

    Aside from the community vote winner, Angela, we currently have no idea what the roster of upcoming heroes will look like for Marvel Heroes in 2016. Gazillion has been mum so far on whether or not we’ll even have a third Advance Pack. The one thing we do know is that we’ll be finding out all of this information soon, probably this month, so why not have some fun and speculate on what an Advance Pack 3 would look like?

    Posted on 01/06/2016 by Michael Bitton
  • Steam and the Rise of F2P RPGs

    Over the last year, Steam has begun recommending free to play RPGs to our intrepid RPG columnist. He decided to take them on and investigate exactly whether these “free to play” RPGs were worth your time. Click through to see what he found! Plus Marvel Heroes gets a new endgame mode, Elite: Dangerous gets planetary exploration, Diablo 3 takes on a new form of narrative, and more!

    Posted on 12/18/2015 by Christopher Coke
  • An All-New, All-Different Marvel Heroes 2016

    We’ve been learning about the future of Marvel Heroes in bits and pieces over the last few weeks and this year’s New York Comic-Con was no different. At the show, the Gazillion team was on hand for a panel discussing their plans for the Marvel Heroes 2016 re-brand, but new details were somewhat scant.

    Posted on 10/14/2015 by Michael Bitton
  • Thanos, Tower Defense, Leaderboards and More in ‘2016’ Relaunch

    I’m not a huge fan of ‘relaunching’ Marvel Heroes every year with a new title, but nevertheless, Gazillion’s got some exciting plans for the game in the ‘Marvel Heroes 2016’ update this fall.

    Posted on 09/16/2015 by Michael Bitton
  • Five Reasons You Should Be Playing Marvel Heroes

    Hey folks! If you’ve been with us here at MMORPG.com for a while, you’ll already know that we run this weekly feature called The List for everything related to MMOs and RPGs - because who doesn’t like itemizing things?! For the past while, David Jagneaux has been penning the column, and he’s done a spectacular job with it.

    Posted on 08/31/2015 by Som Pourfarzaneh
  • 5 MMOs That Would Be Perfect for Consoles

    Today’s MMO market isn’t what it used to be. A little less than a decade ago everyone was playing the same handful of games and there wasn’t much MMO-hopping going on. Free-to-play was all but nonexistent and unless you paid a subscription for a PC MMORPG, you weren’t playing much in the way of persistent online games. Nowadays, you can boot up an MMO on everything from your smartphone and PC to consoles and tablets. They’re everywhere.

    Posted on 06/29/2015 by David Jagneaux
  • Looking Beyond Age of Ultron

    Thankfully, the massive package of new costumes and content themed around Age of Ultron is now out of the way and we can get back to some of these things throughout the rest of 2015.

    Posted on 05/06/2015 by Michael Bitton
  • Black Widow Rework First Impressions

    Scarlet Witch’s level 52 review as well as Black Widow and Hawkeye’s quality-of-life reworks hit Test Center yesterday and I wanted to take this week’s column to discuss my first impressions of Black Widow as she somewhat recently became my new main on live. While I do understand that this is her first iteration on Test Center and as such nothing is final, I have to say that I’m overall disappointed with the changes, even though I get why a lot of changes were made.

    Posted on 04/22/2015 by Michael Bitton
  • A Missed Opportunity in Marvel Heroes’ Limited Edition Costumes

    Gazillion backed off their plans for 'Limited Edition' costumes due to the controversy surrounding their implementation. But should they have thrown out the baby with the bathwater?

    Posted on 02/25/2015 by Michael Bitton
  • The Top Superhero MMOs of All Time

    The superhero, or comic book-based MMO, is a subgenre that simply hasn’t gotten enough love through the years. There are hardly even enough games out there to even populate this list! Still, I thought it would be fun this week to highlight the experiences that are on offer and also talk about my hopes for the future in this area.

    Posted on 02/18/2015 by Michael Bitton
  • Marvel Heroes’ Team-Up Overhaul Sounds Promising

    I have to say I was a bit surprised at how far Gazillion is planning to take the overhaul of Team-Ups. Sure, Team-Ups have flaws that needed to be addressed, but from the looks of it, Gazillion is planning to expand on Team-Ups such that they’re almost full-blown characters on their own.

    Posted on 01/28/2015 by Michael Bitton
  • Four Things We Want from Marvel Heroes in 2015

    We re-reviewed the game earlier this year, bumping our score up from our initial 5.6 to an 8.2, reflecting all the improvements we found in the game. Still, there are a number of issues that have presented since then and today we’re offering up our list of improvements we’d like to see Gazillion make over the course of the next year.

    Posted on 12/24/2014 by Michael Bitton
  • Top Costumes to Add

    Gazillion has cranked out a staggering number of new heroes, villains, and costumes for Marvel Heroes in the year and change since the game has launched, but comics fans are an insatiable lot so we always want more. This week, we’ve put together a short list of costumes we’d like to see make it into Marvel Heroes at some point.

    Posted on 10/29/2014 by Michael Bitton
  • Hits and Misses of Advance Pack 2

    Gazillion recently unveiled Advance Pack 2 for Marvel Heroes; these are characters players can look forward to adding to their roster in 2015. Not only is the 2015 roster a bit underwhelming, but the pack also replaced bonus Fortune Cards with boosts.

    Posted on 10/01/2014 by Michael Bitton
  • Lightning Strikes Twice with Storm

    Gazillion has steadily undertaken the task of reviewing and reworking each and every hero in Marvel Heroes over the past year, with priority given to the starter characters players choose from when entering the game. This massive slate of reviews is nearing completion and the latest review to hit was for everyone’s favorite weather witch: Storm.

    Posted on 07/02/2014 by Michael Bitton
  • Marvel Heroes Team Ups We'd Like to See

    Gazillion has a 2014 Team Up Advance Pack for sale in Marvel Heroes that allows players to pre-purchase the main slate of team-ups coming this year so we more or less know which team-ups we’ll be able to acquire this year (aside from surprises, of course). With that in mind, I’d like to share a couple of team-ups I’d like to see Gaz add to Marvel Heroes in the future. Feel free to share your own shortlist in the comments.

    Posted on 06/18/2014 by Michael Bitton
  • Psylocke First Impressions

    As you might imagine, I’ve been eagerly anticipating Psylocke’s release since Marvel Heroes’ launch last June, and now that she’s finally here, I wanted to take this week’s column to share my first impressions. First off, the character looks awesome.

    Posted on 05/28/2014 by Michael Bitton
  • Developers Answer a Ton of Questions

    On 24-January, Gazillion brought down the Marvel Heroes game in order to apply content update 2.14. The downtime for the patch was extended for several hours, during which time Doomsaw, Ryolnir, and a number of Gazillion developers participated in a marathon “Ask Gazillion Anything” session. Several hours, eighty-plus pages of posts, and hundreds of questions later, we learned a lot of interesting things regarding the present and near future for Marvel Heroes.

    Posted on 01/25/2014 by Ryahl Smith
  • The Best Hybrid MMOs of 2013

    2013 was a great year for the hybrid MMO with some truly solid contenders coming forth to earn your playtime. With only a scant few MMORPGs releasing, more players than ever before branched out into MOBAs, Action-MMOs, and MMOFPSs. It was a year of experimentation and exploration, widening horizons, and seeing just what the free-to-play market has to offer. Join us as we recount the best hybrid MMOs available in 2013.

    Posted on 01/24/2014 by Christopher Coke
  • Why You Should Give Marvel Heroes Another Look

    When we gave Marvel Heroes a 5.6 in our review last June, the game most certainly deserved it. In fact, when I first saw MH at a game convention around six months before launch, I thought it looked terrible. I eventually got a chance to play in the beta and the game was definitely rough, but I could see the potential as it improved towards launch. Still, those improvements weren’t enough, and the game launched a hot mess.

    Posted on 01/15/2014 by Michael Bitton
  • ‘Villains’ to Add to Marvel Heroes

    We offer up a shortlist of playable villains we'd like to see in Marvel Heroes. Read on for our list and share your own with us in the comments!

    Posted on 10/23/2013 by Michael Bitton
  • F2P Isn't a Charity

    For some, it seems the notion of developers wanting to make any money on Free-to-Play games is a ludicrous idea. In this week's column, we discuss the fact that F2P games, while free, aren't a actually a charity.

    Posted on 06/05/2013 by Michael Bitton
  • Marvel Heroes We'd Like to See

    It won't matter how many playable heroes Marvel Heroes features at launch, everyone is sure to left wanting for a favorite that didn't make the cut. We're offering up our own shortlist of heroes we'd like to see added and we'd love to hear your own in the comments!

    Posted on 01/30/2013 by Michael Bitton
  • Can Revenue Models Be Too Complicated?

    As more and more games add in "free to play" options, developers and publishers keep trying out new definitions of what F2P means. In today's The Free Zone, we opine on whether or not these different models are simply too complicated. See what we've got to say before adding your ideas to the mix in the comments.

    Posted on 01/15/2013 by Richard Aihoshi

Guides

  • Biggest Update Ever: Guide to X-23

    She was sort of playable in the past, but I felt this massive update was her one critical opportunity to get some attention from the developers. She’s just not super popular. Luckily, the update was actually quite good to Laura, so I want to take this week’s column to share what I’ve put together to get the most out of the character.

    Posted on 01/26/2017 by Michael Bitton
  • Making Sense of Currency in Marvel Heroes

    Last month we put together a fresh level 60 guide for Marvel Heroes, and while we covered most things, we didn’t adequately touch on the confusing array of currencies that you’ll want to focus on once you’re at endgame. With that in mind, we’ve put together this handy new guide to help you navigate it all.

    Posted on 03/23/2016 by Michael Bitton
  • A Guide to the Green Goblin

    Last week, we offered up some early first impressions of the Green Goblin, but now that he’s been out in the wild for a couple of days, we thought it would be great to put together a bit of a guide on how I am playing the character, as well as some item recommendations.

    Posted on 03/09/2016 by Michael Bitton
  • Fresh Level 60 Guide - Part Two

    Leveling up new characters and gearing them out is a familiar process for me, but it wasn’t until a recent discussion I had with our very own Som Pourfarzaneh about what to do at level cap that I realized figuring out what to do once done with the game’s story content can be daunting.

    Posted on 02/03/2016 by Michael Bitton
  • Fresh Level 60 Guide - Part One

    Leveling up new characters and gearing them out is a familiar process for me, but it wasn’t until a recent discussion I had with our very own Som Pourfarzaneh about what to do at level cap that I realized figuring out what to do once done with the game’s story content can be daunting.

    Posted on 01/27/2016 by Michael Bitton

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