Dark or Light
Magic: Legends Logo

Magic: Legends

Perfect World Entmt. | Official Site


Average User Hype

8 Votes

Login to cast your rating!

Magic: Legends Details the 'Director' System

Allows Dynamic Missions for Enhanced Player Experience

By Garrick Durham-Raley on June 25, 2020 | News | 0

Magic: Legends has revealed a new system they are implementing called the 'Director' which will dynamically change missions to enhance play experience.

Explained in a news post from yesterday, this new system will track player progression and will "control which enemies spawn, where they spawn, and when they spawn," so that missions are neither purely static nor purely randomized. They liken the system to being like "the dungeon master leading a tabletop game."

The Director can change up which enemies spawn where, eliminating the tedious pacing that comes with scripted spawns. It may even spawn Legendary creatures, which will have power modifications added onto them such as Deathtouch, Chilled, or Swiftness. Behind the scenes, the Director will switch between a "Build-up" state and a "Relax" state which should keep the intensity of missions like a roller-coaster, which they say "exemplifies good pacing."

For more on the Director, you can read the full deep-dive in the link above. In other news, check out their other deep dive into Realms and Class Progression as well as learn about how they are bringing Shiv to life in Magic: Legends.


Garrick Durham-Raley

Garrick is a father of two and devoted husband. When he's not busy playing Final Fantasy XIV, he can usually be found drifting between a dozen different games in search of something to inspire him. His favorite game of all time is Diablo II, and he is unironically excited for Diablo Immortal to launch later this year, hopefully.