Trending Games | World of Warcraft | Overwatch | Valnir Rok | Ashes of Creation

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,824,464 Users Online:0
Standing Stone Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 04/24/07)  | Pub:Daybreak Games
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:$14.99
System Req: PC Mac | ESRB:TOut of date info? Let us know!

Solving Problems and Making Friends

Posted by Keith Cross on Mar 10, 2009  | Comments

Solving Problems and Making Friends -

The latest developer journal out of Turbine looks at the work of Live Designers and their efforts to create content for Lord of the Rings Online.


If there is one thing that Live Designers share in common across Turbine, it is our desire to (try to) do everything ourselves. It is not uncommon to see a single designer writing quests, developing deeds, making scripts (both story and game), and tinkering with game systems. We do this out of a sense of ownership in our work – we want to make something our own from start to finish.

In our current development environment, it is difficult for a designer to truly say they did everything from start to finish on a single piece of content. Sometimes it is our schedules that prohibit us from doing so (we are very busy people, some more so than we ought to be), sometimes it is a general lack of understanding of how a certain system functions (my current weakness is the loot system, I look at it and have a greater respect for all the number crunching our Game Systems Designers do) or a missing skill set (as much as we’d like, very few of us are artists). Make no mistake, collaborative efforts are equally rewarding – but sometimes it is fun to challenge yourself by striking towards the unknown on your own.

Read more about Live Designers and Lord of the Rings.

Avg. User Rating: 7.9
(3865 Votes)