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MMORPG | Setting:Fantasy | Status:Final  (rel 04/24/07)  | Pub:Daybreak Games
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Hero’s Guide to the Great Delving

Posted by Keith Cross on Jan 28, 2009  | Comments

Hero’s Guide to the Great Delving -

Turbine has published a new dev journal which introduces and guides players through the quarter of Moria known as the Great Delving. Today we're pleased to reproduce this article on

Lotro Moria Screenshot

The first region of Moria to be rediscovered by travelers from the west—the region bounding on the fabled and newly reopened Hollin Gate—is both an entryway and a crossroads. Known, in whole, as the Great Delving, this quarter of Khazad-dûm links mines to palaces, academies to foundries, and the cavernous underground of Moria to all the realms of Eriador in the west. It is here that the saga of Khazad-dûm’s restoration and rescue truly begins.

Though most often regarded as a single, wide territory, the Great Delving encompasses three distinct areas. At its western end sits Durin’s Threshold, an entryway, reception hall, and hostel for travelers from Eregion and beyond. At its eastern end stand the plazas and bridges of the Dolven-view, a wide and chasmic connector dominated by grand gateways of breathtaking craftsmanship. The ground in between consists of a finely wrought thoroughfare, called Lamâb-dûm by the Orcs of Moria, and a network of loose caverns and tunnels, all of which connect Durin’s Threshold with the Dolven-view.

Read the Hero’s Guide to the Great Delving.

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