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Standing Stone Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 04/24/07)  | Pub:Daybreak Games
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:$14.99
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Hero's Guide to Durin's Way

Posted by Keith Cross on Nov 11, 2008  | Comments

Hero's Guide to Durin's Way  -

Turbine has posted a new dev journal which tells players everything they need to know about the area of Moria known as Durin's Way.

This proud level of Moria is named for the eldest of the Seven Fathers of the Dwarves—Durin of the Longbeard Clan—and the sixth king to bear his name, the second-last to rule in Khazad-dûm. It is the northernmost territory inside Moria; it lies above the Great Delving, Zelem-melek and the Twenty-first Hall, and Nud-melek and the Bridge of Khazad-dûm.

During the reign of Durin VI in the Third Age, the Dwarves delved too deep in search of mithril and awoke the Balrog. This led to their expulsion from Khazad-dûm and the subsequent infiltration of Orcs, Trolls, and other dark creatures

Along the southern region of Durin's Way stretches the path the Fellowship of the Ring took from the three-way junction to the Chamber of Mazarvul, and on to the Second Hall. Heroes in The Lord of the Rings Online™: Mines of Moria™ can explore Durin's Way by following in the hurried footsteps of the Fellowship as they fled east from the hordes of Orc-kind and the Balrog. Other chambers and passages are illuminated by huge, crystal lamps, along with an occasional window beaming sunlight from above.

Read more here.

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