Trending Games | World of Warcraft | Overwatch | Bless | Elder Scrolls Online

    Facebook Twitter YouTube YouTube.Gaming Discord
Quick Game Jump
Members:3,753,016 Users Online:0
Standing Stone Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 04/24/07)  | Pub:Daybreak Games
PVP:Yes | Distribution:Download,Retail | Retail Price:n/a | Pay Type:Hybrid | Monthly Fee:$14.99
System Req: PC Mac | ESRB:TOut of date info? Let us know!

Dev Chat Summary Article

Posted by Jon Wood on Dec 04, 2007  | Comments

Dev Chat Summary Article - Lord of the Rings Online -

On December 3rd, hosted a chat with the developers from Turbine on our new IRC home, Coldfront. The developers were kind enough to spend some time answering questions about their hit MMORPG , Lord of the Rings Online: Shadows of Angmar. As always, we present you this summary of some of the key points brought up in the chat.


On Monday night, the developers from Turbine’s Lord of the Rings Online: Shadows of Angmar dropped by our new IRC home on Coldfront for the most recent in our series of Developer Chats. We had quite the crowd gathered to ask questions of: Creative Director Cardell Kerr, Community Manager Meghan Rodberg and Executive Producer Jeffrey Steefle.

Lord of the Rings Online had a very smooth launch about six months ago, and has gained in popularity ever since. As such, most of the questions of the evening revolved around the game’s future in terms of what players can expect in the upcoming Book 12 update, the possibility of an expansion, and the future of the game in general. One question though that stood out in the chat came from frequent poster Gameloading when he asked how the process has been in developing the game in terms of dealing with the IP holders.

Jeffrey Steefle had nothing but glowing things to say about Tolkien Enterprises, pointing out the fact that they have been very good about allowing Turbine the freedom to make their game and very understanding of the fact that, in order to make the game work, the developers need to "balance lore with gameplay".


Read the whole thing here.