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Character Panel Changes

Posted by Suzie Ford on Feb 10, 2011  | Comments

Character Panel Changes -

In another Turbine dev blog post in the continuing avalanche of material being produced as Update 2 nears, Tim “Raskolnikov” Lang writes about changes coming to the character panel. Acknowledging that the character panel has turned into a "rat's nest" over the years, Lang details changes the team has in mind including moving the cosmetic panels into their own UI panel.

Amlug and I worked together on the original spec and came up with several core goals:
  • Find a way to condense the stats into “Basic” and “Advanced” groups so as not to overwhelm players with stats that aren’t immediately relevant.
    • ie; Does a new player really care about their “Tactical Critical Hit Avoidance”?
  • Update the tooltips for each of the stats so they explain exactly what they do and which classes care about them, as well as making them readable by humans.
  • Separate out the Cosmetic Inventory into its own section.
  • Remove tabs to avoid feeling overwhelmed when first opening the Character panel.
    • ie; When you open the Character Journal, how many tabs do you see? Fifteen. Fifteen tabs from the moment you hit ‘C’. I mean honestly, you start off on the ‘Character’ tab (bottom tabs) of the ‘Character’ tab (top tabs) of the Character Journal. Unacceptable.

Read more here.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom
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