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Standing Stone Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 04/24/07)  | Pub:Daybreak Games
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Book 10: The City of the Kings

Posted by Keith Cross on Aug 09, 2007  | Comments

Book 10: The City of the Kings -

Turbine has released new details about the next major content update for Lord of the Rings Online: Shadows of Angmar. Book 10: The City of the Kings will feature numerous improvements to the monster play system including the ability to login directly as your monster play character, over 40 new quests, Monster Tribes (the equivalent of Kinships), monster consumables, some class stat improvements, and much more.

Book 10: The City of the Kings, the second major update to The Lord of the RingsTM: Shadows of AngmarTM, features a massive overhaul to the Ettenmoors keep system. The update boasts over forty new quests, all with major impact on the forces defending or assailing the different keeps available

When planning for Book 10, we took a look at the feedback we've received from the community since launch and compared this with our data. Through this process we discovered that some pretty aggressive changes were needed to make monster play an even more compelling system. I'll explain the different and new dynamics introduced to the area, along with several other enhancements.

Login and Logout

Monster players can now log directly into their monster player character from the character selection screen! Upon reaching level 10, the "Monster Play" button will become active and players can click it to enter monster play. Logging out of monster play in the Ettenmoors will leave the monster player at that location; no longer will monster characters return to Gramsfoot after logging out.

Monster Tribes

Monster Tribes are the analog for player kinships. You can forge tribes to stalk the Ettenmoors and gain the rudimentary benefits available to player kinships, including tribal chat and the ability to have up to one thousand members in your tribe. Just like a player-created kinship, monster tribes require a charter (available for purchase in Gramsfoot) and must have a minimum of six members to maintain the tribe. They are completely independent of your player's kinship, and you can belong to only one tribe at a time.

Get all the details on Book 10 here.

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