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Standing Stone Games | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 04/24/07)  | Pub:Daybreak Games
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Alignment System Removed

Posted by Craig McGregor on Mar 31, 2005  | Comments

Alignment System Removed -

Turbine Entertainment released a new developer diary today written by Teos.  In this entry it announces that the "Alignment" system has been removed from the game design and goes into great detail about why this change took place.  A preview is below:

Alignment? GONE!!!

OK, now that we have that out there, let’s talk about why Alignment had to go, what went into the decision, and how we’ll be approaching the evaluation of every other feature in our game.

First, understand that the Alignment system (Good vs. Evil, Purity vs. Corruption, Virtue/Vice) as we have discussed it in the past is something I personally was heavily invested in - this was not a decision made lightly at all, but the story of its demise serves as a keen example of what we have been doing around here. For those of you new to the site, or just to refresh your memory, the Alignment system was designed to let all characters start out as “neutral” characters whose actions would determine their progress down a Pure or Corrupt path (coloring content experiences, class advancement and the like, not terribly unlike Knights of the Old Republic).

Read the full dev diary at this link.

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