Lord of the Rings Online Articles
Recently Bradford has been thinking about MMOs and some of the unique mechanics that each game tries to bring to the table. While not every mechanic would directly translate, it got him wondering: if you could choose any mechanic from any game to inject into your favorite MMO, which would it be and why?
If you could play game director for your favorite MMO, whether it be live or sunset at this point, what would you change and why?
Bradford has noticed some of his favorite MMOs, LotRO in particular, have lost some of the magic they once held in his mind. He talks about this and how he's slowing starting to get that magic back.
Music that accompanies games, especially MMOs, go a long way to set the mood and feel of a world. Bradford takes a look at his favorite MMO's music - what's yours?
MMOs add new mechanics all the time to spice up the gameplay. Sometimes they are game changing, making the experience feel much better overall. Other times they are a detriment, or simply don't quite change the game in a meaningful way. Has there ever been a much-anticipated mechhanic that just didn't do it for you?
On my last article discussing Minas Morgul's story, the discussion in the forums turned to how The Lord of the Rings Online has monetized its content over the years. This got me thinking: Is the cost of entry to truly experience Middle-earth too steep for new players to overcome?
There are few encounters I remember really well than the Balrog fight in The Lord of the Rings Online. The reason isn't simply because facing off against a "Demon of the Underworld" is memorable. It's has more to do with how my Kinship seeming formed an enmity for the Balrog of Morgoth.
On our recent Elder Scrolls Online livestream, myself and some buddies did a dungeon which took place in a massive underground building, almost cathedral-esque. Shank audibly said he could not get over the scale Zenimax Online Studios was able to create within the Vaults of Madness. I quickly responded saying nothing in gaming has compared to the first time I walked through the Doors of Durin and stepped foot inside Moria.
This past week, Standing Stone Games announced some upcoming additions players can expect with The Lord of the Rings Online’s expansion due out later this year. Not only was a new race announced, Stout Axe Dwarves, but also announced is a much anticipated feature I’ve personally been waiting for since High Elves came out a few years ago: race changes.
One of the key balances the developers at Standing Stone Games (SSG) have to deal with is creating a fun and engaging game while also adapting arguably the most fully realized and beloved fictional universe in literature. As a result, adapting The Lord of the Rings to an MMO is obviously going to come with concessions.
Where do we begin? Where else other than the beginning. Lord of the Rings Online is a massively multiplayer online role-playing game that takes you to the world of Middle-Earth. It originally launched in April of 2007 during a time where you already had games like Star Wars Galaxies and World of Warcraft. It is based on the book sources and it gives you a much purer sense of what Tolkien’s stories were about. Turbine took the reins of the game and here we are 12 years later celebrating the world we love to visit.
The Lord of the Rings Online has been home for Tolkien and classic MMORPG fans for over 11 years now. Players have followed the story from humble origins all the way to Mordor and the destruction of the Ring. Now they have a chance to start that journey afresh with new characters on new Legendary servers. We’re there to share our experience with you. Here is our The Lord of the Rings Online Legendary server review.