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Citadel Studios | Official Site
MMORPG | Setting:Fantasy | Status:Alpha  (est.rel 2017)  | Pub:Citadel Studios
PVP:Yes | Distribution:Download | Retail Price:$39.99 | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

Features

Latest

  • PAX East 2018 - Hands On with Citadel's Sandbox

    Over the last year Citadel Studios has been hard at work updating Legends of Aria and getting everything ready to bring even more players in. They have had the main systems for how the game operates in place for a while, but what was really needed was a lot of polishing. So I was pretty keen to check in with them at PAX East and see everything they have been working on since last year.

    Posted on 04/10/2018 by Robin Baird
  • Recent
  • Previews
  • Interviews
  • General Articles
  • Awards
  • Columns
  • All Prepped & Ready to Head to Final Alpha

    Legends of Aria is motoring along in development in preparation for Early Access on Steam, hopefully by the end of this year. Later this week on September 28th, players will get a look at some big changes in what Citadel Studios is calling “Final Alpha”. I managed to score some time with Citadel’s Derek Brinkmann and Lead Designer Jeffrey Edwards to see what’s new.

    Posted on 09/26/2017 by Suzie Ford
  • Alpha 2 Preview - Citadel Studios is Building a True Sandbox World

    Legends of Aria Alpha 2 is bringing a lot of big changes to the game including an updated UI, a dynamic map and a smoother, more polished client. We spoke with Citadel Studios' Derek Brinkman to get the inside scoop about the most recent additions to LoA and what it means for players.

    Posted on 06/01/2017 by Suzie Ford
  • PAX East 2017 - A Name Change & a Bigger World Too

    Legends of Aria, formally Shards Online, is a sprawling sandbox MMO which really lets players decide how they want to interact with the world. The main thing arriving with the name change is the world map just got much larger.

    Posted on 03/14/2017 by Robin Baird
  • Adventures in Alpha

    If I’m honest, I wasn’t expecting to enjoy Shards Online. The retro-style MMO by Citadel Studios – a tribute to classics like Ultima Online – just didn’t grab me. The Diablo-esque graphical perspective, slow skill grinds and nod to player-killing just didn’t sound appealing in an era of sumptuous 3D and safe theme-park rides.

    Posted on 01/18/2017 by Gareth Harmer
  • Player's Choice Awards - Most Wanted MMO of 2017

    A New Year brings new hope and new hype. And that means it's time to set our sights on the games of 2017 and for us to ask you all to vote for your most wanted MMO of the next 12 months.

    Posted on 01/04/2017 by William Murphy
  • The Most Wanted MMOs of 2017

    2016 was a rough year. The long-standing MMOs we’ve come to love carried along quite well, but for new titles the selection was pretty limited. And so, as we’re fond to do at year’s end, we look forward to 2017 and the titles we expect to launch (even if in early access, which we pretty much consider launched but ‘half-baked’). Here’s to the next twelve months and the many hours of gaming goodness we hope it brings.

    Posted on 12/29/2016 by William Murphy
  • It's Like a Whole New Game

    Shards Online and Citadel Studios are ready to embark on the next big phase of the game's development by moving from pre-alpha to alpha and then to Steam Early Access not long after. This weekend, players who have had a key at any time in the past will see it reactivated to be able to jump into the game from Friday, September 23rd through early Monday, September 26th to see what's new -- and it is a lot. We had the chance to speak with Derek Brinkmann to learn the scoop behind the latest build.

    Posted on 09/22/2016 by Suzie Ford
  • Latest Update Takes a Big Step Closer to Early Access

    With the latest update to Shards Online, Citadel Studios is another step closer to alpha and Steam Early Access, both of which are targeting the end of 2016. With the new player experience improvements, a more robust Unity 5 Engine and the addition of some high-end skills, it’s an update to be reckoned with. After a chat with Derek Brinkmann, we know a bit more about what this massive update brings to the game than was revealed in today’s blog post.

    Posted on 07/14/2016 by Suzie Ford
  • The Return of the Early MMO

    Gaming can go full circle with trends and concepts. Back in 1997 Ultima Online created a concept that allowed large groups of players into a digital sandbox to grow a fantasy world together. EverQuest picked up the ball and ran with it scoring a huge touchdown by taking the game from an isometric view into a third person view.

    Posted on 02/29/2016 by Garrett Fuller

Previews

  • PAX East 2017 - A Name Change & a Bigger World Too

    Legends of Aria, formally Shards Online, is a sprawling sandbox MMO which really lets players decide how they want to interact with the world. The main thing arriving with the name change is the world map just got much larger.

    Posted on 03/14/2017 by Robin Baird
  • Adventures in Alpha

    If I’m honest, I wasn’t expecting to enjoy Shards Online. The retro-style MMO by Citadel Studios – a tribute to classics like Ultima Online – just didn’t grab me. The Diablo-esque graphical perspective, slow skill grinds and nod to player-killing just didn’t sound appealing in an era of sumptuous 3D and safe theme-park rides.

    Posted on 01/18/2017 by Gareth Harmer
  • Rethinking the Meaning of Sandbox

    Developed by a core team spanning decades of MMO development (Ultima Online, Dark Age of Camelot, Warhammer Online), Citadel Studios is filled to the brim with people whose games you’ve loved and lost (poor Tabula Rasa). During PAX we met up with Derek Brinkmann and Chris Ondrus to get an early look at the pre-alpha client of their game and talk with them about the direction they want it all to go.

    Posted on 04/21/2014 by William Murphy

Interviews

  • All Prepped & Ready to Head to Final Alpha

    Legends of Aria is motoring along in development in preparation for Early Access on Steam, hopefully by the end of this year. Later this week on September 28th, players will get a look at some big changes in what Citadel Studios is calling “Final Alpha”. I managed to score some time with Citadel’s Derek Brinkmann and Lead Designer Jeffrey Edwards to see what’s new.

    Posted on 09/26/2017 by Suzie Ford
  • Alpha 2 Preview - Citadel Studios is Building a True Sandbox World

    Legends of Aria Alpha 2 is bringing a lot of big changes to the game including an updated UI, a dynamic map and a smoother, more polished client. We spoke with Citadel Studios' Derek Brinkman to get the inside scoop about the most recent additions to LoA and what it means for players.

    Posted on 06/01/2017 by Suzie Ford
  • It's Like a Whole New Game

    Shards Online and Citadel Studios are ready to embark on the next big phase of the game's development by moving from pre-alpha to alpha and then to Steam Early Access not long after. This weekend, players who have had a key at any time in the past will see it reactivated to be able to jump into the game from Friday, September 23rd through early Monday, September 26th to see what's new -- and it is a lot. We had the chance to speak with Derek Brinkmann to learn the scoop behind the latest build.

    Posted on 09/22/2016 by Suzie Ford
  • Latest Update Takes a Big Step Closer to Early Access

    With the latest update to Shards Online, Citadel Studios is another step closer to alpha and Steam Early Access, both of which are targeting the end of 2016. With the new player experience improvements, a more robust Unity 5 Engine and the addition of some high-end skills, it’s an update to be reckoned with. After a chat with Derek Brinkmann, we know a bit more about what this massive update brings to the game than was revealed in today’s blog post.

    Posted on 07/14/2016 by Suzie Ford
  • Derek Brinkmann on What's Coming Next

    Back in December, Citadel Online hosted a big party for backers of Shards Online with Pre-Alpha 3. We caught up to the always running Derek Brinkmann to find out more about PA3, what lessons the team took away from the event and what the future holds for Shards.

    Posted on 02/04/2016 by Suzie Ford
  • Pre-Alpha 3 Launch Event & the Road Ahead

    Beginning on Saturday, December 12th, some big, big things will be happening with Shards Online during this weekend’s Pre-Alpha 3 event. The NDA has been lifted temporarily through the weekend so that fans and potential backers can get a first-hand look at the upcoming sandbox title from Citadel Studios. We had the chance to speak with Derek Brinkmann about the Pre-Alpha 3 Event and what lies beyond.

    Posted on 12/11/2015 by Suzie Ford
  • Player Housing Unique in the MMO Space

    Player housing in Shards Online is unique for many reasons. The biggest reason is because your house and the decorations/furniture/trophies you put inside it are more real than in other MMOs. Everything you find or create as you explore the worlds of Shards Online can be used to decorate your home, inside and out, to make it stand out. You will hire NPCs to work on your land as guards, merchants, or even an apprentices to your craft.

    Posted on 09/14/2015 by Suzie Ford
  • It's a Revolution in MMOs - The Freedom to Create

    Shards Online is a game that in its understated way is going to change the way MMOs are developed by bringing the community to bear in a way that has never been done before. Citadel Studios is committed to creating something different and unique that places the powers of creation into the hands of the people who love MMOs so they can provide experiences to players who are oftentimes disappointed by the genre these days.

    Posted on 08/03/2015 by Suzie Ford

General Articles

  • It’s A Reality

    When we were introduced to Citadel Studios’ Shards Online, it immediately made us think of Ultima Online’s heyday, which should come as no surprise as Citadel Studios is comprised of designers from UO and DAOC. Following the recent quick success of their Kickstarter campaign (which still has about 20 days left to go), we caught up with Derek Brinkmann to talk about the game and what the team’s been up to since the announcement in March.

    Posted on 11/24/2014 by William Murphy

Awards

  • Player's Choice Awards - Most Wanted MMO of 2017

    A New Year brings new hope and new hype. And that means it's time to set our sights on the games of 2017 and for us to ask you all to vote for your most wanted MMO of the next 12 months.

    Posted on 01/04/2017 by William Murphy
  • The PAX East 2014 Awards

    This year at PAX East 2014 we had a host of solid games to look at, especially with us now dipping our toes in the waters of straight up RPGs. What’s really exciting is just how many of our favorite games were the independent titles willing to try something new and unique. Overall we want to thank every game at the show for bringing us out and allowing us time to play. So without further chatter, let’s get to the MMORPG.com PAX East 2014 Awards.

    Posted on 04/17/2014 by William Murphy

Columns

  • The Most Wanted MMOs of 2017

    2016 was a rough year. The long-standing MMOs we’ve come to love carried along quite well, but for new titles the selection was pretty limited. And so, as we’re fond to do at year’s end, we look forward to 2017 and the titles we expect to launch (even if in early access, which we pretty much consider launched but ‘half-baked’). Here’s to the next twelve months and the many hours of gaming goodness we hope it brings.

    Posted on 12/29/2016 by William Murphy
  • The Return of the Early MMO

    Gaming can go full circle with trends and concepts. Back in 1997 Ultima Online created a concept that allowed large groups of players into a digital sandbox to grow a fantasy world together. EverQuest picked up the ball and ran with it scoring a huge touchdown by taking the game from an isometric view into a third person view.

    Posted on 02/29/2016 by Garrett Fuller
  • The Upcoming MMOs of 2016

    2015 is in the past, and the majority of 2016 lies ahead. What games will we be playing as we crawl through the calendar year? We’re here to help figure that out. With this week’s List, we’ll take a quick look at all MMOs we expect to hit beta, early access, and launch in 2016. Click through and start adding games to your wish list!

    Posted on 01/04/2016 by William Murphy
  • Random Events and the Shape of Many Worlds

    Since their successful Kickstarter last year, Citadel Studios’ Shards Online has largely gone dark in terms of PR and outreach. Contrary to other KS games with multi-million dollar budgets, they’ve been focused more on making the game that adding pledges, because their staff and budget dictate as much. I caught up with Citadel’s Derek Brinkman to chat about the state of Shards and their plans for Alpha and Beta this year.

    Posted on 02/23/2015 by William Murphy
  • The Development Road Map

    If you have been a regular around the site for the past few months you have probably seen the name Shards Online. Under development by Citadel Studios, Shards is being billed as a new generation in sandbox multiplayer gaming. In fact it made such an impression on the team around here that it was awarded the Best Indie MMO at PAX this year.

    Posted on 07/11/2014 by Robert Lashley

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