Legends of Aria Articles
Last night on Gaming the Industry, Managing Editor Joseph Bradford and Associate Editor Shank were able to sit down and talk with Legends of Aria Project Lead Derek Brinkmann. The more than hour-long conversation covered a wide gamut of topics, from his MMO, LoA, as well as issues facing the industry as a whole.
Upcoming MMO Legends of Aria has finally been given a release date! We spoke with the team at Citadel Studios as they prep the ambitious sandbox MMO for release early August.
The Legends of Aria team has been doing their best to navigate a firestorm of controversy surrounding a since-scrapped item many feared would be the beginning of a slippery slope toward “pay-to-win” territory. Project Lead Derek Brinkmann was gracious enough to lend me some time to discuss the latest update and the events of the day.
Players have been enjoying the second closed beta test in Legends of Aria for just over a week now. We sat down with Project Lead Derek 'Supreem' Brinkmann and Producer Jeffrey 'Miphon' Edwards to find out how launch went, what's next for Legends of Aria and what this weekend's event means to the game.
Legends of Aria is motoring along in development in preparation for Early Access on Steam, hopefully by the end of this year. Later this week on September 28th, players will get a look at some big changes in what Citadel Studios is calling “Final Alpha”. I managed to score some time with Citadel’s Derek Brinkmann and Lead Designer Jeffrey Edwards to see what’s new.
Legends of Aria Alpha 2 is bringing a lot of big changes to the game including an updated UI, a dynamic map and a smoother, more polished client. We spoke with Citadel Studios' Derek Brinkman to get the inside scoop about the most recent additions to LoA and what it means for players.
Shards Online and Citadel Studios are ready to embark on the next big phase of the game's development by moving from pre-alpha to alpha and then to Steam Early Access not long after. This weekend, players who have had a key at any time in the past will see it reactivated to be able to jump into the game from Friday, September 23rd through early Monday, September 26th to see what's new -- and it is a lot. We had the chance to speak with Derek Brinkmann to learn the scoop behind the latest build.
With the latest update to Shards Online, Citadel Studios is another step closer to alpha and Steam Early Access, both of which are targeting the end of 2016. With the new player experience improvements, a more robust Unity 5 Engine and the addition of some high-end skills, it’s an update to be reckoned with. After a chat with Derek Brinkmann, we know a bit more about what this massive update brings to the game than was revealed in today’s blog post.
Back in December, Citadel Online hosted a big party for backers of Shards Online with Pre-Alpha 3. We caught up to the always running Derek Brinkmann to find out more about PA3, what lessons the team took away from the event and what the future holds for Shards.
Beginning on Saturday, December 12th, some big, big things will be happening with Shards Online during this weekend’s Pre-Alpha 3 event. The NDA has been lifted temporarily through the weekend so that fans and potential backers can get a first-hand look at the upcoming sandbox title from Citadel Studios. We had the chance to speak with Derek Brinkmann about the Pre-Alpha 3 Event and what lies beyond.
Player housing in Shards Online is unique for many reasons. The biggest reason is because your house and the decorations/furniture/trophies you put inside it are more real than in other MMOs. Everything you find or create as you explore the worlds of Shards Online can be used to decorate your home, inside and out, to make it stand out. You will hire NPCs to work on your land as guards, merchants, or even an apprentices to your craft.
Shards Online is a game that in its understated way is going to change the way MMOs are developed by bringing the community to bear in a way that has never been done before. Citadel Studios is committed to creating something different and unique that places the powers of creation into the hands of the people who love MMOs so they can provide experiences to players who are oftentimes disappointed by the genre these days.