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Tom Cadwell Interview

Posted by Suzie Ford on Sep 28, 2011  | Comments

Tom Cadwell Interview - League of Legends -

A new blog post has shown up on our own Paragus's blog that features Riot's Design Director Tom Cadwell. The interview ranges from a discussion of Dominion to a Season 2 update. Check out Paragus Rants: Interview with Riot Games #3.

2) There was some surprise from the community when Riot announced that the new map was not Magma Chamber, but instead turned out to be Crystal Scar with Dominion. Can you tell us a little bit about why Riot decided to change direction and go with this new capture and hold type game mode instead, and can you comment on whether or not the Magma Chamber concept has been abandoned completely?

A lot went into our decision to switch gears from Magma Chamber to the Dominion game mode and its accompanying Field of Justice the Crystal Scar. For starters, we wanted our next major project to be more of a departure from the Classic League of Legends gameplay. While our preliminary testing on Magma Chamber showed some promise in changing up the metagame in interesting ways, at the end of the day, we aimed for a more groundbreaking new experience.;

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom