Kingdom Wars Overview
Kingdom Wars is a free to play 3D MMORTS with real-time siege combat, without the pay to win element so common in the genre. Having evolved from Dawn of Fantasy: Kingdom Wars this strategy game offers lively online world, where players gather resources, construct majestic towns, and impregnable strongholds, direct citizens, complete quests in the service of mighty nobles and fiendish rogues, and eventually manage a global empire. All within an online realm that grows, works, lives, and breathes even when you log off. All this in glorious 3d world with stunning level of detail and epic scale - with vibrant towns and thousand strong armies. And of-course let’s not forget the glorious siege battles all in real-time! Developed by Reverie World Studios, Kingdom Wars is the result of several years of hard work by a new Toronto based studio, with members all over the world.
- Innovative MMORTS Approach | Wage war with neighboring regions or complete countless hours of quests as you unveil the dark secrets of Terria while managing a persistent kingdom and economy with thousands of other players. Socialize, trade, forge alliances and - best of all - battle against other players across the world, defeat their armies, and burn their towns!
- Multiple Games Modes | Two additional singleplayer modes - including open-ended Campaign mode, and content-packed single-player Skirmish mode with both Lay Siege and Castle Defense maps - guaranteed to satisfy players of various tastes and gameplay styles.
- Three Distinct Races & Styles of Gameplay | Kingdom Wars features three distinct civilizations: Elves, Orcs and Men, presenting a unique approach to these iconic races with three distinct styles of gameplay. Each race is complete with its own lore, language, world region and terrain, dozens of distinct units and buildings, hundreds of unique technologies, and each even has a different approach to economy and building style.
- Complex Economic Model | Combines the complexity of nearly a dozen gathering possibilities, different for each race, with automated simplicity, allowing players the options to micromanage their economy, or leave it to run itself in times of war.