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Visuals and Sound Interview

Posted by Jon Wood on Sep 28, 2009  | Comments

Visuals and Sound Interview -'s Carolyn Koh spoke recently with NetDevil's Scott Brown to talk about, among a few other things, the look of the game and how that will affect players with lower-end machines.

Information on Jumpgate: Evolution has been “out of the gate” so to speak for over a year now, with NetDevil demoing the game at various events, showing new features as they build, develop, improve and iterate.

“Our artists are way ahead of the game development team,” said Scott Brown. “So they’ve had time to optimize and refine.” According to Scott, the NetDevil artists have been doing better and better work, yet kept systems specs low. “They’ve done an amazing job,” he said, “and the most recent is the work on the particle system.” Keeping the system specs low is a major design objective for NetDevil as their goal is to allow keep framerate high and allow gamers with lower-end machines to play their game. The ripple and reflective effects of glass panes are really something else now and some of the Capital ships are truly impressive.

Read the Visuals and Sound Interview