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Dev Chat Summary

Posted by Jon Wood on Nov 30, 2007  | Comments

Dev Chat Summary -

On Thursday night, the developers from Jumpgate Evolution stopped by to talk about their game in our most recent Developer Chat. Today, we present this article summarizing some of the interesting aspects of the chat.

As readers may or may not be aware, Jumpgate Evolution is a follow-up to NetDevil’s original Jumpgate, so it wasn’t a huge surprise when some of the questions revolved around the previous game. Perhaps the most interesting question to start with got right to the point in asking what the major differences would be between Jumpgate Classic and Jumpgate Evolution. Istvan answered that the biggest difference was going to be the look of the game, the “huge graphical update”. He also pointed out that the intention is for Evolution to be a “more modern game overall”, addressing some of the systems that are incomplete in the original version of the game.

Questions about the nature of the game and its relationship to its predecessor went from the more general questions above to much more specific questions about how this new game will function. There were questions about everything from braking in space to piracy. The answers to these questions made it quite clear to the participants and to readers here today that while Evolution is going to follow in the footsteps of the original, that it will be a kind of re-imagining. Here, for example, is how Awen answered the question about pirates:

“Pirates [are] something that we’d really like to do but chances are that it will function differently as this is an entirely separate game from the Classic. We’ll be interested to see what the players are going to suggest in this area.”

Read the article here.