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AI System: Nuts & Bolts

Posted by Jon Wood on Jan 16, 2008  | Comments

AI System: Nuts & Bolts -

Steve Hartmeyer, a programmer on NetDevil's upcoming Jumpgate Evolution, files this Dev Journal on the game's AI system.

We've spoken a great deal in interviews and other articles about just how excited we are about Jumpgate Evolution's AI system. It has rapidly gone from being a system intended to solve one or two things, to becoming the tool of choice to address all sorts of interrelated game issues. Although we try to maintain perspective and recognize that employing the AI system is not always the proper solution to a problem, this is truly a case where the excited kid inside each of us tends to burst out and enthuse, "We can make the AI do that! Wouldn't that be great?" It's simply the case that our AI system is turning out to be very capable and versatile, so it's extremely tempting to make quite extensive use of it.

Read the whole thing here.