Jumpgate Evolution Articles
Joe Grubb is the Content Designer at NetDevil for Jumpgate Evolution. He started at NetDevil back in November of 2009 and has since crafted hundreds of multi-step missions to inject the Jumpgate universe with a living, breathing world. A few months back he was integral in the design of JGE’s Sector Warfare System. We’ve asked him to take a brief moment and discuss a new feature in Jumpgate Evolution that takes full advantage of this new system – Event Sectors.
NetDevil Programmer Steve "Istvan" Hartmeyer stops by once more to talk about the upcoming MMORPG, Jumpgate Evolution. In this new developer journal Hartmeyer talks about PvP in the sci-fi game.
Today, NetDevil's Steve "Istvan" Hartmeyer submoits this new developer journal looking at the user interface in the upcoming Jumpgate Evolution.
Steve Hartmeyer, a programmer on NetDevil's upcoming Jumpgate Evolution, files this Dev Journal on the game's AI system.
In this new Developer Journal, NetDevil Programmer Steve "Istvan" Hartmeyer talks about flight in their upcoming MMORPG, Jumpgate Evolution.
For the last four weeks, we have presented a developer journal from Hermann Peterscheck, the Producer of NetDevil's Jumpgate Evolution. In this final installment, Peterscheck talk about creating a space action game.
The team from NetDevil's upcoming sci-fi MMORPG Jumpgate Evolution have provided us with this new edition of our dev journal series. This week's contribution uses a quote from Einstein to talk about accessibility in video games in general, and designing a sequel to a classic game.
In this Developer Journal, Herman Peterscheck, the Lead Producer of the upcoming MMORPG, Jumpgate Evolution, takes the time to talk to us about AI for the space-based game.
Why did NetDevil choose to create a new, updated Jumpgate? How did the project come together. These are two of the questions that Jumpgate: Evolution Developer, Steve "Istvan" Hartmeyer answers in this new MMORPG.com Dev Log.