This is another high priority issue with us.
I'm going to differentiate between macroing, exploiting gameplay mechanics, and using 3rd party programs to cheat with.
We are fixing any gameplay mechanics that can be exploited as fast as we can find them. Every patch has fixes for things that we've discovered since the last one. About macroing, we've taken many serious steps to curbing its use and making it less effective. We will continue doing so and have many more solutions waiting to be deployed.
Now about using 3rd party programs to cheat with: Cheating is an issue with every multiplayer game from Counterstrike to World of Warcraft. Because of Darkfall being a highly competitive game, any hint of exploitation causes quite a stir making it seem worse than it actually is. The truth is that this is not a big issue in Darkfall but we're treating it as one.
We've taken measures to detect and permanently ban anyone using 3rd party programs to cheat in the game. We're also working on many levels to address the problem at the source, from pursuing action against the makers of these programs in cooperation with other game developers, to rendering the 3rd party programs ineffective in our game, to detecting and banning the exploiters.
Don't mistake my saying that this is not a big issue, with a lack of willingness on our part to react. We have dedicated and continue to dedicate serious resources to this until it becomes a non-issue. I'll explain however what I mean:
First, almost every cheater we've banned seems to have created a lot of characters, some accounts more than 50. They delete and create new characters many times a day thinking this will confuse detection. So the same account can be reported dozens of times under different names making it seem like there are a lot more people cheating than there actually are.
It's very often that we see reports about specific players using exploits, and them being used over and over as examples to show how exploits are rampant in the game, and yet we know that these particular guys have already been banned. They are referenced for weeks though to illustrate how rampant cheating is in Darkfall. We don't like the idea of a hall of shame for our players however.
We take reports about cheaters very seriously, but please keep in mind that most of complaining is highly exaggerated, even bogus, and a lot of it is coming from the people making and promoting these programs, from players who are banned already, by players who are using the cheats, by people with an agenda, by people who aren't even in the game, and others who are just jumping on the bandwagon.
Most player reports of cheaters are about players who are not actually cheating. Our own GMs get reported very often if that's an indication. People that lose fights, in the heat of the moment often assume their opponent wasn't fighting fair. Very good players are often accused of using hacks.
Even with all the mistaken reports of people exploiting and the multiple characters per account, there are actually few names reported, and few screenshots or videos of people cheating. If cheating was rampant then we would expect to see reports with specific player names everywhere. It's all really about perception.
And who are the people that use these exploits anyway? We understand that any encounter with an exploiter is annoying and frustrating but are these people actually impacting the server? Are they a factor? You'd think they would be if it was widespread but this is not the case.
All the top players and clans on the server are there without having to resort to cheating. In assessing the significance of cheating in Darkfall, this fact speaks for itself. We won't rest though until the players feel comfortable about these facts too.
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