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Creating The Look - The Art Of Magic Arena

Magic: The Gathering itself is known the world over as one of the most complex games in our age. With so many interactions, triggers and effects that could happen on any turn, Magic itself is lauded for that complexity. However, often missed by the casual onlooker is the art of MTG. Magic Arena aims to bring that art alive digitally, but how does that happen?

Warhammer: Odyssey 3D Mobile Developer Interview Sheds Light on Development, Setting, Monetization, More

On August 27th, 2019 developer Virtual Realms announced Warhammer: Odyssey a mobile MMORPG for Android and iOS. The initial announcement didn’t provide many details about the game. Luckily, here at MMORPG, we were able to interview the developer and gleaned some more information for gamers.

Star Trek Online: An Interview With Al Rivera And Bill Yeatts

Recently, Star Trek Online released its Awakening update, bringing with it an all new episode, patrols, a new Task Force Operation and more. We sat down and talked with Al Rivera and Bill Yeatts from the STO team to learn more about the process.

PlanetSide Arena Is Relentlessly Chaotic - In A Good Way

PlanetSide Arena, the new battle royale game from Daybreak Game Company, is endlessly chaotic. Take a look in this hands-on impressions and interview with its lead designer.

MapleStory M Celebrates 1 Year Anniversary With Exclusive Interview

MapleStory M released a year ago and just celebrated its 1-year anniversary, with its celebration kicked off releasing a most anticipated class, Phantom. MMORPG had a chance to sit down and talk about what this milestone means for the team and Maple Story M in the future.

A Chat With Derek Brinkmann Of Citadel Studios

Last night on Gaming the Industry, Managing Editor Joseph Bradford and Associate Editor Shank were able to sit down and talk with Legends of Aria Project Lead Derek Brinkmann. The more than hour-long conversation covered a wide gamut of topics, from his MMO, LoA, as well as issues facing the industry as a whole.

Gamescom 2019: Final Fantasy XIV Interview: Expansion Builders

How do you build an expansion like Shadowbringers? If it’s for a story-heavy MMO like Final Fantasy XIV, there’s a blend of meticulous planning, intense collaboration and deep research into the rich franchise history. But don’t take our word for it - we sat down with producer-director Naoki Yoshida and lore maestro Banri Oda to get all the details.

Ghost Recon Breakpoint Creative Director Discusses Level Scaling, Gear, Cross-Play, and Microtransactions in Exclusive Interview

At a recently held preview event for Ghost Recon Breakpoint, I was able to sit down with Creative Director Eric Couzian and pick his brain on some of the gameplay design behind Breakpoint including level scaling, gear progression, crafting, map size, and cross-play. And of course, I asked him about monetization and microtransactions.

World of Warships: Legends Developer Interview

Over the years, Wargaming.net has brought tanks, planes, and warship battles to PC with great success. They followed those successes with a World of Tanks: Mercenaries launch on console and both World of Tanks and World of Warships on mobile devices.

AION 7.0 Developer Interview

AION 7.0 is now live on the EU servers, bringing a new class, new areas, and a ton of changes along with it. Many of these changes are quality of life improvements, which should be a huge welcome for anyone currently playing AION. Unfortunately, the NA players still have some time to wait, but at least we get a glimpse at what’s to come. Fortunately, I got a chance to sit down and chat with NCSoft regarding the update, I’m here to share with you what they shared with me, enjoy!

Legends of Aria To Release On Steam August 6th

Upcoming MMO Legends of Aria has finally been given a release date! We spoke with the team at Citadel Studios as they prep the ambitious sandbox MMO for release early August.

Relic Hunters Legend is Rogue Snail's Dream Game

Relic Hunters Legend is an upcoming co-op looter/shooter from Rogue Snail. It’s the sequel to the popular Relic Hunters Zero and sees up to four players taking on a terrible villain who has stolen the past. We wanted to learn more about Relic Hunters Legends, so we tracked down Project Lead Mark Venturelli to learn more.

Shadow Interview: The Gaming Cloudception

One topic dominated headlines at E3 this year: cloud gaming. Whether it’s Google’s launch into the gaming space with Stadia, or Microsoft’s move with xCloud, it seems like big players now see the technology’s potential. But what of the pioneers that have been living the dream for years?

Trending Back to Customization

As we have all grown up with MMOs on this site, there is a rich history of character customization that we took for granted. However, over the past several years it seems like more games have gone the route of skins and character lists instead of giving players the chance to build their own look on screen. Until recently, now it seems like customization is coming back.

Not So MMO: Darksburg Devs - 'We're Making a Game We Want to Play'

Darksburg is an upcoming co-op survival action title from Shiro Games, developers of the highly regarded Northgard strategy game. Taking a break from strategy, Darksburg pits teams of four against hordes of “infected” that threaten to overwhelm the town. We had the chance to speak with Lead Designer Fred Oughdentz to learn more about the game.