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Star Trek Online: An Interview with Character Artist, Ian Castaneda

It’s a rare thing when a game makes it 10 years and still manages to keep fresh with continuing new content. Star Trek Online has just hit the big 10 year mark and it is showing no signs of slowing down anytime soon. With all of the new Star Trek content that is about to launch, new things are surely on the horizon as the team for STO continues to go boldly where no Star Trek title has gone before. We had the chance to sit down with Character Artist, Ian Castaneda, and talk to him a little about his position within this universe.


Magic: Legends - Exclusive Interview With Executive Producer Stephen Ricossa

Magic: Legends has billed itself as an MMO/Action RPG, and while the ARPG elements have been readily present in the latest gameplay videos and blogs the team has released this month, many wonder where the "MMO" fits into the equation. Recently we had a chance to sit down with the Executive Producer of Magic: Legends, Stephen Ricossa, to talk how the team is building a "modern MMO" with its latest project.


The Elder Scrolls Online: Greymoor Interview With Rich Lambert

Announced at the HyperX Arena in Las Vegas yesterday, the Elder Scrolls Online team pulled back the veil on the upcoming Chapter - Greymoor - and shed some more details on the Dark Heart of Skyrim story for the coming year. We sat down with Rich Lambert, Creative Director of ESO after the event to get some more details.


Warhammer: Odyssey 3D Mobile MMORPG Developer Interview: Round 2

With the start of a new year comes more answers for those curious about the upcoming Warhammer: Odyssey Mobile MMORPG. In round 2 of our developer interview James York, co-founder of Virtual Realms, provides some further details about enemies, character development, gameplay footage, and more.


Grounded - An Interview with Obsidian's Senior Programmer Roby Atadero

During X019 Obsidian Entertainment released information about their upcoming survival-adventure title, Grounded. With the release hotly on the heels of the highly praised release of The Outer World, Grounded is a sharp departure from anything Obsidian has done before. We had the opportunity to sit down with the Senior Programmer, Roby Atadero, and chat a little bit about Grounded.


Obsidian Announces Survival Adventure Title, Grounded

Announced at X019 in London, which is an annual celebratory event for Xbox fans, is the co-op survival adventure title Grounded. Obsidian Entertainment and Xbox Game Studios are set to bring Grounded to early access by Spring 2020 for Xbox One digitally through Xbox Game Preview and with Xbox Game Pass. Grounded will also be available on the Microsoft Store, Steam, and will be the first Xbox Game Preview title available with Xbox Game Pass.


War Thunder 7th Anniversary Exclusive Interview with Creative Director Kirill Yudintsev

We recently had the opportunity to interview the War Thunder team for the game’s seventh anniversary. And fortunately, Creative Director Kirill Yudintsev was there with the goods.


BlizzCon 2019 - World of Warcraft Shadowlands Interview

At BlizzCon 2019 this past weekend, we had a chance to interview World of Warcraft's Patrick Magruder and Michael Biden, asking them about the upcoming Shadowlands expansion of the venerable MMO.


EVE Vegas 2019: Learning From Chaos, New Players And More

This past weekend here in Las Vegas, CCP Games and EVE players descended upon the Las Vegas Strip to talk internet spaceships. And with EVE Online having such an interesting year, the team has learned a lot which they hope will make the game better for years to come.


EVE Vegas 2019: Creating Katia Sae

EVE Online has always taken time to celebrate the players who help make its in-game universe, New Eden, feel like a living, breathing universe all its own. In the past decade-plus the interstellar MMORPG has gone on, players themselves have made their mark and entered the histories of New Eden. One of them, Katia Sae, took New Eden by storm when she completed a journey to every star system in EVE without a single ship lost. But how did Katia come to be?


RuneFest 2019: Catching Up With Golden Gnome Winner Dagna

RuneFest is for the fans. It’s a chance for dedicated players and enthusiastic content creators to unite under one roof. It’s an opportunity to meet the developers that make the game, learn what’s in the pipe, and influence future development. And it’s a huge celebration of this giant community that has stood for decades.


RuneFest 2019 - Colgrave Talks Old-School

Developing Old School Runescape sounds like a challenge of gargantuan proportions. It feels like there’s a conscious effort to preserve the legacy of an MMO straight out of 2007, but also to delight players with new content and ways to play.


KurtzPel Dev Interview - The Hammer Falls On A New Update

Kurtzpel, the anime-inspired online title from KOG has just unleashed a massive new update to their online brawler. After a weekend of furious testing, we got a chance to sit down and talk to Danny Noss, VP of KOG, and Malcom Yeo, Community Specialist, to talk about to latest update and what it is about to bring to Kurtzpel.


RuneScape Going Mobile - Interview With Jason Milena

RuneScape is going mobile! If you’ve not logged in for some time then you might be surprised to learn that the massive MMORPG from Jagex is following its older sibling onto Android and iOS devices. We got time to sit down and talk to one of the driving forces behind the mobile move, Jason Milena.


RuneFest 2019: An Interview With Game Director David Osborne

Runescape, the MMORPG from Jagex, has announced a whole treasure trove of news during their yearly escapades at Runefest. We were able to chat with Game Director David Osborne about the game, as well as what's to come.