Last week, after the Xbox and Bethesda showcase, Zenimax Online Studios laid out the beginnings of what players can expect in 2023 from The Elder Scrolls Online. A new storyline taking players back to Morrowind, this time to the Telvanni Peninsula, kicks off in March, with things really ramping up in June with the annual expansion release. We chatted with game director Rich Lambert about what players can expect in 2023.
Earlier this month, Pearl Abyss hosted its first-ever North American Calpheon Ball, bringing its celebration to Los Angeles to reveal the future of Black Desert, as well as celebrate the work so far. During the event, we had the chance to chat with the executive producer of Black Desert, Jaehee Kim.
The Global Beta Test for Nexon's upcoming sword-fighting experience recently ended, and we had the opportunity to discuss the game with Game Director Eunseok Yi. Warhaven will focus on 16vs16 brawls with a combination of medieval weaponry, powerful magic, and fun gadgets to take down your enemies. Here's what the director had to say about Warhaven!
Earlier this year, Scott had the chance to chat with Dragonforce's Marc Hudson about music, gaming, and how the band blends the two.
Obsidian is known for some incredible RPGs, and Pentiment is just another in a long list of hits. We spoke to game director Josh Sawyer about the development on the title, design decisions along the way, and building an RPG set in the Reformation.
Summoner's War: Chronicles recently released on mobile as well as PC, and we had the chance to speak to Com2us' Eunjae Lee, executive producer on the MMORPG in an email interview and about the MMO, its future and more.
Earlier this week, Robin had the opportunity to participate in an interview with the Narrative Director for World of Warcraft, Steve Danuser, and Lead Quest Designer, Maria Hamilton. We had a great conversation about how things currently sit narratively, hints about what's to come, and some interesting insights on their choices with quest flow and types of quests in Dragonflight. There's a lot of ground to cover, so let's jump right in!
Frozen Flame, the RPG and survival hybrid game from Dreamside Interactive, heads to Early Access tomorrow after a long development process. We were able to catch up with Dreamside Interactive's Serge Korolev to talk about the process of making Frozen Flame.
It has been several months since we've had a deep look into the state of upcoming sandbox MMORPG Ember Sword. This week, the team has unveiled some new, updated gameplay, and we were able to sit down with Mo Fadl, Chief Publishing Officer of Bright Star, and ask him a few questions on how the development has been going.
Smilegate is a name that is slowly gaining some recognition in the West, most notably for the recent release of Lost Ark. However, the studio is reponsible for releasing and maintaining the most played FPS in the world, Crossfire. We spoke to the team at the studio about that growth and its plans for the future.
Neverwinter's Temple of the Spider has seen a revamp alongside today's launch of Northdark Reaches, the latest module in the MMO. We chatted with Cryptic Studios to talk about the new revamped dungeon and what players can expect.
Square Enix reported its financial results for a six-month period ending on September 30, 2022, and Final Fantasy XIV was a definite bright spot for the company. Look for NFTs and blockchain and new titles as 2023 focus.
The Fresh Start Worlds offer an enticing entry-point for new players to get into the game, or for veterans to just start over fresh
CCP Games feels almost unique in the amount of players who have made the jump to developing the game they've loved for so long. Bradford sat down with two such developers, CCP Swift and CCP Spider this past weekend during EVE Vegas to talk about their paths from player to developer.
Earlier this week, Pearl Abyss launched a brand new type of instanced adventure for Black Desert Online called Abyss One: The Magnus. In order to learn a little bit more about the upcoming content and background of The Magnus, we had the opportunity to interview Head Game Designer Jesse Joo.