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An Interview with Ember Sword's Mo Fadl: 'We're Not a Play to Earn Game, We're a Play to Have Fun Game'

It has been several months since we've had a deep look into the state of upcoming sandbox MMORPG Ember Sword. This week, the team has unveiled some new, updated gameplay, and we were able to sit down with Mo Fadl, Chief Publishing Officer of Bright Star, and ask him a few questions on how the development has been going.


Interview: How Smilegate Is Laying The Groundwork For The Studio's Future

Smilegate is a name that is slowly gaining some recognition in the West, most notably for the recent release of Lost Ark. However, the studio is reponsible for releasing and maintaining the most played FPS in the world, Crossfire. We spoke to the team at the studio about that growth and its plans for the future.


Interview: Talking Neverwinter's Temple of the Spider With Cryptic Studios

Neverwinter's Temple of the Spider has seen a revamp alongside today's launch of Northdark Reaches, the latest module in the MMO. We chatted with Cryptic Studios to talk about the new revamped dungeon and what players can expect.


Final Fantasy XIV Subscriber Growth a Bright Spot for Square Enix Financials, NFT and New Titles a 2023 Focus

Square Enix reported its financial results for a six-month period ending on September 30, 2022, and Final Fantasy XIV was a definite bright spot for the company. Look for NFTs and blockchain and new titles as 2023 focus.


RuneScape Fresh Start Worlds Tour

The Fresh Start Worlds offer an enticing entry-point for new players to get into the game, or for veterans to just start over fresh


EVE Vegas 2022 Interview: Warping From Player To Developer At CCP Games

CCP Games feels almost unique in the amount of players who have made the jump to developing the game they've loved for so long. Bradford sat down with two such developers, CCP Swift and CCP Spider this past weekend during EVE Vegas to talk about their paths from player to developer.


Interview: Talking Black Desert's Abyss One With Jesse Joo

Earlier this week, Pearl Abyss launched a brand new type of instanced adventure for Black Desert Online called Abyss One: The Magnus. In order to learn a little bit more about the upcoming content and background of The Magnus, we had the opportunity to interview Head Game Designer Jesse Joo.


Interview: Talking EVE Online's Community Excitement, EVE Uprising And More With CCP Games

EVE Online has felt as though it's been in a holding pattern these past months since May's Fanfest 2022. And in some way it has been, as the team preps for its first expansion in years to the sci-fi MMO.


ArcheAge Unchained Interview: Talking Fresh Start Servers And Next Steps With the AAU Team

ArcheAge Unchained released its new fresh start server earlier this month, bringing a way for new players who are interested in checking out the MMO but might feel like they are starting at a massive disadvantage can jump in, well, fresh. We talked with the ArcheAge team to talk about what this means for the MMO, the growth that ArcheAge has seen with the move, and plans for the future.


Fallout 76: Talking The Pitt With Design Director Mark Tucker

Fallout 76 released its long-awaited expansion, The Pitt, earlier this month. We had the chance to chat with Mark Tucker from the F76 team to discuss the expedition update, as well as some of the reasons behind why they chose Pittsburgh for the setting.


World of Warcraft: Wrath of the Lich King Developer Interview

In preparation for the official launch of World of Warcraft Wrath of the Lich King Classic, I had the opportunity to participate in an interview with Brian Birmingham and Ana Resendez. They are both Lead Software Engineers on WoW Wrath of the Lich King Classic. There were a lot of topics covered during this interview, but here are some of the highlights.


Interview: Expedition Agartha: Taking The Extraction FPS And Going Melee

Expedition Agartha takes the hardcore, PvP survival looter extractor formula and turns it on its head with melee combat and a new, medieval-inspired setting. We sat down with developer Hunter Wu from Matrioshka Games to talk about how this was inspired and created.


Warframe Opens Permanent Prime Resurgence For Less-Grindy, Less Random Access to New Warframes

Live on all platforms today, Warframe gets a permanent Prime Resurgence, replacing the Prime Vault. The new system will have more frequent rotations, and let you earn Warframes and gear with less grind and randomness.


Interview: Talking Rothé Valley, Revamping And More In Neverwinter With Cryptic Studios

Neverwinter, the Dungeons & Dragons-themed MMO from Cryptic Studios, recently? re-released one of its original leveling zones, the Rothé Valley. We had the chance to chat with Neverwinter's Lead Designer Randy Mosiondz and Content Designer Eliot Minner about the process and approach to these older content revamps.


Warframe: Talking The Duviri Paradox, Veilbreaker and More With Megan Everett

TennoCon 2022 has come and gone, but we still had questions surrounding the future of Warframe. Aaron talked with Megan Everett from the Digital Extremes team to talk about the announcements made at this year's Warframe festival.