As a result of the widely known information about World of Warcraft: Rise of Azshara v8.2, last week’s interview during the media summit was a bit tricky. However, WoW’s Lead Encounter Designer Morgan Day and Senior Game Producer Shani Edwards had new things to offer around a few very particular portions of 8.2.
Last week, I had the opportunity to head out to Irvine, California to participate in a media event to outline some of the first details about the Warcraft celebration. I had the privilege to speak with Principal Software Engineer Bob Fitch and Senior Vice President Chris Sigaty. While both have lofty titles today, each was crucial to the development of the RTS series. Bob came to Blizzard in 1992 and Chris in 1996. With each having such a long history with Warcraft, the stories they told of the early days are absolutely the coolest gems of company lore.
On a partly cloudy day in Irvine, California last week, I had the chance to learn a lot more about World of Warcraft Classic, the game that is on many of our community members’ lips these days. Classic hearkens back to an earlier time in MMOs, a time in the genre’s earliest days where the play was the tool to building communities and relationships with others around the world. With the release of WoW Classic this summer, Blizzard is looking to bring back, not only memories of the way the game played in its infancy, but also to bring back the sense of community.
Today, the team at Darewise Entertainment pulled the curtain back on their upcoming online persistent open world – Project C. That’s it’s working title, because at its core, the game set on the world of Corvus is going to be player-driven throughout all of the testing process. Described as a blend of everything from Zelda: Breath of the Wild to World of Warcraft, Project C’s ambitions are through the roof. The team, comprised of folks from games like Assassin’s Creed, Half-Life 2 and Dishonored, is no slouch either.
CryoFall brings together the fun elements of surviving in the post-apocalyptic future with some great mechanics and depth of character. We got the chance to talk with Valentin Gukov about the game and get a perspective on how building a world like this will set CryoFall apart. Enjoy reading up on his answers and look for the game soon on Steam.
It’s not long since ArenaNet strode onto the battlefield, took a look across the rolling hills of the Alpine Borderlands and came to the conclusion that what we need is more cats! The newest feline additions to Tyria were, however, less Chauncey Von Snuffles and a little more Battlecat. Late in February 2019, Guild Wars 2 got the Warclaw.
We had the opportunity to chat with World of Warcraft’s Executive Producer John Hight who has been with the team since 2016. We wanted to learn more about his background and his work on WoW. Read our exclusive interview.
Neverwinter recently grew with the Undermountain content expansion. Undermountain brings some huge changes to the game with classes being retooled and much more. We chatted with Lead Designer Thomas Foss about Undermountain and what it brings to the community.
When Astellia launches, it will come with a system called "dungeoneering", a unique twist on the typical MMO dungeon run. During dungeoneering experiences, players will be able to see loot tables before entering and each player will earn even more rewards based on individual / group performance. Finally, the dungeon will "score" performance. We checked in with the Astellia team to learn more about these unique mechanics. See what they had to say.
Magic: The Gathering is one of the oldest, most venerated properties in the world and it's priming itself for robust esports action. Garrett Fuller sat down with Wizards of the Coast Director of Esports Bear Schmiedicker to learn how that will look in 2019.
I’ve noticed something of late - I haven’t logged into a real MMORPG, even my precious Elder Scrolls Online, in weeks. In ESO’s case, this is partly because I’m waiting for Elsweyr. But usually, between big content swells of ESO, I’m at least playing something else - GW2, WoW, FFXIV, Neverwinter, and so forth. But there’s a type of game that seems to be meeting my needs for persistence and online play. I’ve been trying to think of a name for them for ages, and I think Almost MMO just about covers it.
It has been a couple of weeks since the Conqueror’s Blade House CBT downed swords and we all limped back to lick our wounds. While the battlefield remains relatively peaceful for now, the team behind My.com’s newest MMORPG are not away on R&R. Instead, they’ve been busily working on internal tests and processing the data they gathered over an intensive testing run, over the start of this year. While we had the chance, we sat down and spoke to Xi Wang from Booming Games, the blacksmiths forging this brand-new experience.
It's hard to believe that Runes of Magic is celebrating its tenth anniversary, but it is! We're celebrating right alongside the development team with an exclusive interview with Associate Game Manager Belen Banos Trujillo.