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Interview: Just How Does The Outer Worlds Fare on Nintendo Switch?

We recently had the opportunity to interview Obsidian about the Switch version of The Outer Worlds. Our discussion ranged from how the team was utilizing the Switch's unique features, to what being a recently-minted Xbox Games Studio team means to them.


EVE Online - Creating The Story Of New Eden

Recently we had the chance to sit down with EVE Online's Creative Director Bergur Finnbogason and Brand Manager Sæmundur Hermannsson about the unfolding story of EVE Online and how the team at CCP draws from a myriad sources to tell its tale.


Borderlands 3 Bounty of Blood Campaign Add-on Revealed, Plus New Takedown Revealed

The latest endgame gauntlet for Borderlands 3, called Takedown at the Guardian Beach, launches on June 4, with the latest campaign add-on, called Bounty of Blood: A Fistful of Redemption, is set to launch on June 24.


EVE Echoes Blasts Off With Developer Interview

Recently, Ed had a chance to sit down with Wei Su, Senior Producer at NetEase Games, Shicheng Zhour, Game Designer and Bing Xi, the general manager of CCP Shanghai to discuss EVE Echoes.


Conan Exiles DLC Architects of Argos Released Today

Conan Exiles just received the Architects of Argos DLC today bringing new features and more.


Black Desert Interview - Cross Play And Equalizing Content

We talk to Black Desert Lead Producer Jaehee Kim about bringing cross play to Black Desert Online's console versions, and the challenges in doing so.


EVE Online - An Interview With the New Community Team

The community team in EVE Online has seen a lot of shake up over the last year. We sat down with the new team to discuss the departures, new faces and what it means for New Eden.


Final Fantasy XIV Interview With Yoshi-P, Yusuke Mogi

Recently we had the chance to talk to Yoshi-P from Final Fantasy XIV about leveling alternate jobs, questing and more in the popular MMORPG. Check out our interview with Naoki Yoshida and Lead Character Concept Artist Yusuke Mogi.


EVE Online Interview - Quadrants And Taking Risks

Developing an MMO isn't easy, and CCP hasn't always been the most agile of developers. That's seemingly changed with its new Quadrant directive. We chat with CCP Burger and Sæmundur Hermannsson about developing EVE in this new environment.


RuneScape Archaeology Update Interview with the Developers

March 30th marked one of the largest RuneScape updates in recent years with the addition of its newest skill: Archaeology. We had a chance to talk to Jagex to discuss the new skill and how it fits into RuneScape at large.


Warhammer: Odyssey - Exclusive Interview With Mobile MMORPG Developer

With everyone at home right now the team working on the upcoming Warhammer: Odyssey Mobile MMORPG have taken the time to answer another set of our interview questions. In round 3 of our developer interview James York, co-founder of Virtual Realms, answers further questions covering everything from from quests vs. grinding to the current state of development.


EVE Online Interview: Finding Balance In EVE's Economy, Ecosystem

One topic that has always been up for discussion in EVE Online's New Eden is the health of its economy, and the ecosystem at large. We sat down with Snorri Árnason to discuss the topic at legnth.


Saga of Lucimia Interview Part 2 - Inspirations And More

In part 2 of our interview with Saga of Lucimia's creative director, Tim Anderson, the developer chats with us about inspirations for his MMORPG, why group content is a focus and more.


Making MMOs - Saga of Lucimia Dev Talks Crunch, Making MMOs and Studio Transparency

Making MMORPGs, especially in today's industry, isn't easy. It's especially got its own set of challenges if you're a small studio working on your first project as an MMO. We sat down with Saga of Lucimia's Creative Director, Tim Anderson, to discuss topics such as crunch, the business of making MMOs, the games industry, risk and more.


Shadow Arena - Interview With Executive Producer Kwangsam-Kim

Recently, Shadow Arena - the arena fighter from the Black Desert Online developers - has hit closed beta. We had the chance to sit down and chat with Kwangsam-Kim, Shadow Arena's Executive Producer about the upcoming game's development.