We recently had the opportunity to interview Obsidian about the Switch version of The Outer Worlds. Our discussion ranged from how the team was utilizing the Switch's unique features, to what being a recently-minted Xbox Games Studio team means to them.
Recently we had the chance to sit down with EVE Online's Creative Director Bergur Finnbogason and Brand Manager Sæmundur Hermannsson about the unfolding story of EVE Online and how the team at CCP draws from a myriad sources to tell its tale.
The latest endgame gauntlet for Borderlands 3, called Takedown at the Guardian Beach, launches on June 4, with the latest campaign add-on, called Bounty of Blood: A Fistful of Redemption, is set to launch on June 24.
We talk to Black Desert Lead Producer Jaehee Kim about bringing cross play to Black Desert Online's console versions, and the challenges in doing so.
The community team in EVE Online has seen a lot of shake up over the last year. We sat down with the new team to discuss the departures, new faces and what it means for New Eden.
Recently we had the chance to talk to Yoshi-P from Final Fantasy XIV about leveling alternate jobs, questing and more in the popular MMORPG. Check out our interview with Naoki Yoshida and Lead Character Concept Artist Yusuke Mogi.
Developing an MMO isn't easy, and CCP hasn't always been the most agile of developers. That's seemingly changed with its new Quadrant directive. We chat with CCP Burger and Sæmundur Hermannsson about developing EVE in this new environment.
March 30th marked one of the largest RuneScape updates in recent years with the addition of its newest skill: Archaeology. We had a chance to talk to Jagex to discuss the new skill and how it fits into RuneScape at large.
With everyone at home right now the team working on the upcoming Warhammer: Odyssey Mobile MMORPG have taken the time to answer another set of our interview questions. In round 3 of our developer interview James York, co-founder of Virtual Realms, answers further questions covering everything from from quests vs. grinding to the current state of development.
One topic that has always been up for discussion in EVE Online's New Eden is the health of its economy, and the ecosystem at large. We sat down with Snorri Árnason to discuss the topic at legnth.
In part 2 of our interview with Saga of Lucimia's creative director, Tim Anderson, the developer chats with us about inspirations for his MMORPG, why group content is a focus and more.
Making MMORPGs, especially in today's industry, isn't easy. It's especially got its own set of challenges if you're a small studio working on your first project as an MMO. We sat down with Saga of Lucimia's Creative Director, Tim Anderson, to discuss topics such as crunch, the business of making MMOs, the games industry, risk and more.
Recently, Shadow Arena - the arena fighter from the Black Desert Online developers - has hit closed beta. We had the chance to sit down and chat with Kwangsam-Kim, Shadow Arena's Executive Producer about the upcoming game's development.