RuneFest is for the fans. It’s a chance for dedicated players and enthusiastic content creators to unite under one roof. It’s an opportunity to meet the developers that make the game, learn what’s in the pipe, and influence future development. And it’s a huge celebration of this giant community that has stood for decades.
Developing Old School Runescape sounds like a challenge of gargantuan proportions. It feels like there’s a conscious effort to preserve the legacy of an MMO straight out of 2007, but also to delight players with new content and ways to play.
Kurtzpel, the anime-inspired online title from KOG has just unleashed a massive new update to their online brawler. After a weekend of furious testing, we got a chance to sit down and talk to Danny Noss, VP of KOG, and Malcom Yeo, Community Specialist, to talk about to latest update and what it is about to bring to Kurtzpel.
RuneScape is going mobile! If you’ve not logged in for some time then you might be surprised to learn that the massive MMORPG from Jagex is following its older sibling onto Android and iOS devices. We got time to sit down and talk to one of the driving forces behind the mobile move, Jason Milena.
Runescape, the MMORPG from Jagex, has announced a whole treasure trove of news during their yearly escapades at Runefest. We were able to chat with Game Director David Osborne about the game, as well as what's to come.
Magic: The Gathering itself is known the world over as one of the most complex games in our age. With so many interactions, triggers and effects that could happen on any turn, Magic itself is lauded for that complexity. However, often missed by the casual onlooker is the art of MTG. Magic Arena aims to bring that art alive digitally, but how does that happen?
On August 27th, 2019 developer Virtual Realms announced Warhammer: Odyssey a mobile MMORPG for Android and iOS. The initial announcement didn’t provide many details about the game. Luckily, here at MMORPG, we were able to interview the developer and gleaned some more information for gamers.
Recently, Star Trek Online released its Awakening update, bringing with it an all new episode, patrols, a new Task Force Operation and more. We sat down and talked with Al Rivera and Bill Yeatts from the STO team to learn more about the process.
PlanetSide Arena, the new battle royale game from Daybreak Game Company, is endlessly chaotic. Take a look in this hands-on impressions and interview with its lead designer.
MapleStory M released a year ago and just celebrated its 1-year anniversary, with its celebration kicked off releasing a most anticipated class, Phantom. MMORPG had a chance to sit down and talk about what this milestone means for the team and Maple Story M in the future.
Last night on Gaming the Industry, Managing Editor Joseph Bradford and Associate Editor Shank were able to sit down and talk with Legends of Aria Project Lead Derek Brinkmann. The more than hour-long conversation covered a wide gamut of topics, from his MMO, LoA, as well as issues facing the industry as a whole.
How do you build an expansion like Shadowbringers? If it’s for a story-heavy MMO like Final Fantasy XIV, there’s a blend of meticulous planning, intense collaboration and deep research into the rich franchise history. But don’t take our word for it - we sat down with producer-director Naoki Yoshida and lore maestro Banri Oda to get all the details.
At a recently held preview event for Ghost Recon Breakpoint, I was able to sit down with Creative Director Eric Couzian and pick his brain on some of the gameplay design behind Breakpoint including level scaling, gear progression, crafting, map size, and cross-play. And of course, I asked him about monetization and microtransactions.
Over the years, Wargaming.net has brought tanks, planes, and warship battles to PC with great success. They followed those successes with a World of Tanks: Mercenaries launch on console and both World of Tanks and World of Warships on mobile devices.
AION 7.0 is now live on the EU servers, bringing a new class, new areas, and a ton of changes along with it. Many of these changes are quality of life improvements, which should be a huge welcome for anyone currently playing AION. Unfortunately, the NA players still have some time to wait, but at least we get a glimpse at what’s to come. Fortunately, I got a chance to sit down and chat with NCSoft regarding the update, I’m here to share with you what they shared with me, enjoy!