The Chronicles of Spellborn - Developer Chat Log
The Developers from The Chronicles of Spellborn took the time on Sunday to answer questions from MMORPG.com readers on our Coldfront IRC server. Below, you can find a complete log of the chat.
MMORPG_JelloB2000: The TCoS-team has been kind enough to go along & answer questions the old-school way;
TCoS_Selachii: pen and paper style :)
TCoS_Selachii: j/k
MMORPG_JelloB2000: Questions will be pm'ed to MMORPG_Woopin & from there given to TCoS, who choose what to answer.
MMORPG_JelloB2000: Now, please only send one question each to avoid spam. Meanwhile the TCoS-team can introduce themselves
TCoS_Selachii: Right
TCoS_Selachii: I'm from the Game Design team
TCoS_Selachii: and I handle everything combat
TCoS_Papillon: Hi, I'm Wilfried, aka Papillon, the Community Manager for the German speaking Spellborn Community
TCoS_Mirage: howdy everyone. I'm Mirage, CM Fr and PR Manager for Spellborn
TCoS_Banshee: Hey as well and I am Aurelia, aka Banshee, Community Manager for English speaking TCoS Community ^^
TCoS_Selachii: A lot of good questions coming in guys
TCoS_Selachii: try to keep them combat related
TCoS_Selachii: send all your questions to MMORPG_Woopin :)
TCoS_Selachii: ok
MMORPG_JelloB2000:
TCoS_Selachii: This is currently different for each class
TCoS_Selachii: but it ranges between 10 and 15
TCoS_Selachii: the number of bodyslot skills isn't fixed and is something that will be expanded
MMORPG_JelloB2000:
TCoS_Selachii: There's one class which works with combat pets
TCoS_Selachii: it's the body slot of the Ancestral Mage
TCoS_Selachii: The different pets will have different roles
TCoS_Selachii: ranging from standard melee and heal skill to buffing and debuffing as well
MMORPG_JelloB2000:
TCoS_Selachii: there is no collision between players
TCoS_Selachii: we have experimented with it
TCoS_Selachii: but results into awkward situations
TCoS_Selachii: like multiple players pushing someone off the edge of a shard :)
TCoS_Mirage: (there goes my PvP tactic :'( )
MMORPG_JelloB2000:
TCoS_Selachii: we don't have consumables that give health
TCoS_Selachii: like traditional healing potions
TCoS_Selachii: the consumables in TCoS offer buffs to improve certain situations
TCoS_Selachii: increasing your max health is possible, but it's also possible to increase your resistance versus a certain magical school
MMORPG_JelloB2000:
TCoS_Selachii: gear is purely for looks, so in combat, it has no direct effects
TCoS_Selachii: that said, some of your gear works as a container for Sigils, which are items to enhance your stats
TCoS_Selachii: however, the type of gear you use doesn't affect the Sigils you can use
TCoS_Selachii: so as a high level player, you can run around in a cloth and bare chest and you won't suffer
TCoS_Selachii: compared to players in shining armor
MMORPG_JelloB2000:
TCoS_Selachii: there won't be player controlled transports / mounts on release
TCoS_Selachii: travel is done via shardships
TCoS_Selachii: which fly form dock to dock
TCoS_Selachii: within shards or between shards
MMORPG_JelloB2000:
TCoS_Mirage: There is no resurection in TCoS wether in or out of combat.
TCoS_Mirage: When a party member dies, it will automatically respawn at a shrine.
TCoS_Mirage: There are many of these shrines scattered around the Shards.
MMORPG_JelloB2000:
TCoS_Selachii: Yes
TCoS_Selachii: one of the reasons
TCoS_Selachii: when we implement mounts/flying mounts, we want to have jousting/mounted combat
TCoS_Selachii: but
TCoS_Selachii: it's on our to-do list for post release, so don't wait for it :)
TCoS_Selachii: but we all ready have assets for it
MMORPG_JelloB2000:
TCoS_Selachii: No
TCoS_Selachii: weapon swings do a certain amount of damage when hit
TCoS_Selachii: this damge is affected by some resistance, buffs or debuffs your target has
TCoS_Selachii: but no chance/luck-based mechanics
TCoS_Selachii: not even versus higher level mobs/players
TCoS_Selachii: dodging exists
TCoS_Selachii: but it's done by moving your player away from the enemy sword swinging towards your head :)
TCoS_Mirage: i.e. no hidden dice rolls
TCoS_Selachii: aye
MMORPG_JelloB2000:
TCoS_Selachii: this is where the crosshair comes into play
TCoS_Selachii: like any shooter, tcos has a crosshair
TCoS_Selachii: if you want to heal a party member and a monster stands in between
TCoS_Selachii: it depends if you can still get your crosshair on your teammate
TCoS_Selachii: if the monster blocks your actual crosshair, it won't hit
TCoS_Selachii: if you're taller then the monster, or so short you can see your teammate through the monsters legs, you can heal him :)
MMORPG_JelloB2000:
TCoS_Selachii: the damage is not region based on your target
TCoS_Selachii: we've experimented with it
TCoS_Selachii: but we feel that it was more fun, and hard enough, with equal damage across the target
MMORPG_JelloB2000:
TCoS_Selachii: I have never played as a Metaphysicist
TCoS_Selachii: but the pet will be very different from the WoW Hunter
TCoS_Selachii: as an Ancestral mage you will execute spells wich also effect your pet
TCoS_Selachii: it's more like a small teammate
TCoS_Selachii: some mob questions
MMORPG_JelloB2000:
TCoS_Selachii: Mobs have a sophisticated AI
TCoS_Selachii: which means they also get bored if there's nothing to do
TCoS_Selachii: so they roam about
TCoS_Selachii: however
TCoS_Selachii: Their territories set by us
TCoS_Selachii: otherwise the bears might decide there's more food in the local village than in the local forrest :)
TCoS_Selachii: eating your precious quest NPC's
MMORPG_JelloB2000:
TCoS_Selachii: Yes
TCoS_Selachii: we like to approach the world of spellborn as an evolving world
TCoS_Selachii: not a static world which repeats itself every day
MMORPG_JelloB2000:
TCoS_Selachii: Yes
TCoS_Selachii: simple as that :)
TCoS_Selachii: NPC's can fight
TCoS_Selachii: and they will
MMORPG_JelloB2000:
TCoS_Selachii: yes
TCoS_Selachii: this can happen while fighting mobs, but also while doing quests
MMORPG_JelloB2000:
TCoS_Selachii: yes they do
TCoS_Selachii: We have a predator-prey system in place
TCoS_Selachii: hoppies really need to watch where they're going
MMORPG_JelloB2000:
TCoS_Selachii: there are several mechanics at work when a hit is determined
TCoS_Selachii: a form of hitbox is one of them
TCoS_Selachii: but
TCoS_Selachii: shooting through an animals legs is possible
MMORPG_JelloB2000:
TCoS_Selachii: while grouped, you won't hit your teammates
MMORPG_JelloB2000:
TCoS_Selachii: yes
TCoS_Selachii: we have worked a lot on this
TCoS_Selachii: we also tried some buddy systems, but they won't be in release
TCoS_Selachii: the xp obtained from killing mobs is divided among the members
TCoS_Selachii: however
TCoS_Selachii: it's implemented so that high level players can't boost a lowlevel player 01MMORPG_Woopin: Again any questions feel free to /msg MMORPG_Woopin "Your question here".
MMORPG_JelloB2000:
TCoS_Selachii: guys, really a staggering amount of questions coming in, very nice :)
TCoS_Selachii: there's no tactical aid for group members for combat
TCoS_Selachii: you see each other on the minimap
TCoS_Selachii: represented as a specifically colored dot, but that's it for now
MMORPG_JelloB2000:
TCoS_Selachii: nope
TCoS_Selachii: even if you accidently aim at them
TCoS_Selachii: you won't hurt partymembers
TCoS_Selachii: players who aren't grouped
TCoS_Selachii: will only hit each other when they are in an PVP enabled zone
TCoS_Selachii: thanks for that followup question
MMORPG_JelloB2000:
TCoS_Selachii: ranged attacks are handled a bit differently then melee
TCoS_Selachii: while the melee hit is determined when you sword actually hits the target
TCoS_Selachii: ranged attacks determine the hit when you fire
TCoS_Selachii: so you aim your bow at your target and fire
TCoS_Selachii: the instant you press, it will determine if your aim is correct, your shooting animation follows
TCoS_Selachii: slow moving projectiles would otherwise be very hard to hit with out fast combat
MMORPG_JelloB2000:
TCoS_Selachii: when a player is outof combat and has his weapons sheathed, his health will replenish
TCoS_Selachii: sitting down will make it replenish faster
TCoS_Selachii: the downtime will not be very long
MMORPG_JelloB2000: 39.
TCoS_Selachii: depends on how fast their aim is
TCoS_Selachii: if both players have spot on aim
TCoS_Selachii: and know how to use their skills
TCoS_Selachii: about 1 minute
TCoS_Selachii: but i can imagine it can take longer :)
TCoS_Selachii: if it envolves hiding
TCoS_Selachii: running
TCoS_Selachii: etc :)
TCoS_Selachii: there's no 1 shotting
TCoS_Selachii: so no 1 second fights
MMORPG_JelloB2000:
TCoS_Selachii: yes
TCoS_Selachii: having your weapons sheathed, you indeed run faster
TCoS_Selachii: however, you also take more damage from attacks
TCoS_Selachii: so you are more vulnerable fleeing this way
TCoS_Selachii: when drawing your weapons
TCoS_Selachii: you loose a bit of movement speed
TCoS_Selachii: your melee and ranged resistance is raised a bit
TCoS_Selachii: and your states regenerate faster and degenerate slower
TCoS_Selachii: so you are much better suited for combat
TCoS_Selachii: be sure you draw your weapon before your opponent does :)
MMORPG_JelloB2000: Questions are coming to an end, only four more to go
MMORPG_JelloB2000:
TCoS_Selachii: The range is fixed
TCoS_Selachii: the reach of all weapons is the same
TCoS_Selachii: all though some look bigger to the eye :)
TCoS_Selachii: short daggers are just as useful as a big 2hander
MMORPG_JelloB2000:
TCoS_Selachii: Yes
TCoS_Selachii: looking at current MMO's
TCoS_Selachii: class changes always bring a lot of discussion
TCoS_Selachii: we aim to support it :)
MMORPG_JelloB2000:
TCoS_Selachii: Nope
TCoS_Selachii: there are no classes which have a utility function that others don't
TCoS_Selachii: we want to avoid the situation where a group must consist of certain classes to do an instance
TCoS_Selachii: any combination of classes should work !
MMORPG_JelloB2000: Final question:
TCoS_Selachii: ooh
TCoS_Selachii: the Society For the Prevention of Cruelty To Hoppies
TCoS_Selachii: uhm
TCoS_Selachii: no
TCoS_Selachii: but I will pass this one through to my colleague
TCoS_Selachii: judging by the interest in hoppies
TCoS_Selachii: we might need it
TCoS_Selachii: guys
TCoS_Selachii: Thanks for all the questions
TCoS_Selachii: we got well over a hundred of valid valuable questions
TCoS_Selachii: so we could probably go on all night :)
TCoS_Selachii: but we're gonna stop here
TCoS_Selachii: poor MMORPG_Woopin got spammed :)
MMORPG_JelloB2000: Thank you TCoS-team for answering the fans questions :)
TCoS_Selachii: yw