Fury Developer Chat
Page Two
MMORPG.com:
Timeout :asks: Considering that the true depth of the FURY pvp experience requires a new player to go through the first ranks an invest a few playtime to see how the "simplistic first impact" becomes the "deep pvp experience" the game aims at, and that some players might quit before fully understanding the game concept, do you have anything planned for those first few weeks after release? (yeah, I know the beta was already a hug
Adam Carpenter:
This has been a toughie for us all along. How do we educate new players that Fury is a different game w/o boring them or overwhelming them with new information.
Vortal:
Yeah you are right, any PvP game can be a turn off if you jump into a game and get p0wned or just click the left mouse button. We are updating the matchmaking and also looking at ways to help new players along better.
Adam Carpenter:
From my perspective the biggest thing we've decide to do is add in 1v1 and 2v2 elimination game types for release to give players a much more controlled setting to learn and experiment in.
Cameron McNeil:
It's an interesting problem, there's certainly a point where people "get" Fury and after that it's on for young and old. There are a few changes we're looking into at the moment (I think Alex might have mentioned one before without realising) but a lot of it is also going to come down to the community. We can try and make the experience as painless as possible but a lot of it will be up to you guy
Cameron McNeil:
s and how you interact with people, MMOs are scary huh? :P
MMORPG.com:
Guest4224 :asks: When it comes to using the artifacers are there any plans to have it save your last setting so you dont have to reopen and use every drop down menu over and over?
Alex Weekes:
there's already design work being done to make the artificer menu more user friendly. Expect to see that interface reworked after release :)
MMORPG.com:
Keebs1984 :asks: Your game is oft-referred to as a "pvp-WoW". Is this a welcome comparison given World of Warcraft's success, or would you rather not have the distinction made at all?
Adam Carpenter:
As I often like to say in interviews, Fury is WOW Battlegrounds and Guild wars on steroids with a bit of UT and BF2 thrown in for spice. We're 100% pure competition.
Adam Carpenter:
As far as World of Warcraft itself, WOW is an excellent game with tons of things to do. The problem is that with so much to do in WOW, and the fact that the game is fundamentally PVE, is that their PVP tends to be neglected.
Vortal:
WTB DM run for 2g anyone?? ;)
Adam Carpenter:
Fury doesn't have that problem. We don't have to make compromises to balance and gameplay due to PVE and we don't have to limit our free content additions due to PVE requirements.
MMORPG.com:
[TAG]Breet :asks: With the recent change of vortex to be 8v8, can we expect Fortress to be toned down (player size) when it releases?
Cameron McNeil:
Match sizes are always something we're willing to look at, I would be lying if I said debate didn't rage in the office either about that particular issue :P
Alex Weekes:
regardless of who wins the debate, blame Cam
Cameron McNeil:
I hate you
Vortal:
please join the queue Cam ;)
Cameron McNeil:
:P
MMORPG.com:
Khraiven :asks: Any plans of allowing for multiple queues? The current queue system seems to be a roller coaster, and regardless of the estimated time you can end up waiting a very long time to *do* anything.
Alex Weekes:
We're actually planning on adding some game types you can play while waiting in a queue so you'll never have nothing to do
Alex Weekes:
think combat sanctuaries
MMORPG.com:
guest :asks: how big will the community be?
Vortal:
Community - depends. Ask Alex and he says 2 people so he has nothing to do. Ask the CEO and I have not seen so many zeroes in a number before. How many friends are you bringing?
MMORPG.com:
guest :asks: can you tell me more about the reorder for cool bonuses thing?
Vortal:
If you pre-order the game (online at Gamestop etc) or in stores you get a few cool bonuses like a exclusive armour set, priority queue access, midweek play and other stuff. If you goto our forums at [url="http://forums.auran.com/fury/forum/"]http://forums.auran.com/fury/forum/[/url] you can see the armour and the stats
MMORPG.com:
Wigen :asks: Question: My computer is 3ghz, 1 gig of ram, geforce 6800, a decent old computer. Matches give you a minute to start but i cant make that becuase i am still loading.. will there be fixes before this goes live or am i out of luck till a future update?
Adam Carpenter:
The last patch significantly reduced load times for some players and we've increased the prologue time before a match to 2 minutes. When our public test server goes live in a couple weeks, you'll be able to see all the performance improvements we've made for release.
MMORPG.com:
sheep :asks: When can we expect to see a UAX server?
Alex Weekes:
Fury 'the game' will not have a permanent UAX server. Future Fury Challenges, 'the tournaments' will be run on separate servers and most will be UAX.
MMORPG.com:
We are no longer taking question submissions at this point - we will finish up the questions in queue, though!
Adam Carpenter:
The other big thing with FCs is that each will be different and they will be tailored around what our most competitive players want.
MMORPG.com:
Timeout :asks: Considering that the core game experience and depth comes from the player-driven pvp action (and not the usual environment-driven "areas to explore" or "quests to spend time grinding") can we trust you guys to offer us a glitch free graphical experience with a rock solid engine? Specifically I am talking about the current graphical lag issues and huge memory footprint (900+ megs). (I pre ordered fyi and think the
Cameron McNeil:
Delivering a rock solid experience (and not just the graphics) is something we're always aiming for. I suggest checking out the public test realm when it comes up, there are a significant number of improvements.
MMORPG.com:
sheep` :asks: There should be templates a la Guild Wars premades for new players to play with so that they can get a basic build understanding agree/disagree?
Alex Weekes:
New players already receive a basic template on a new character, and they can try each Archetype during the tutorial before commiting to one of them.
MMORPG.com:
[TAG]Breet :asks: How will maintenance work on servers. will their be a weekly downtime, or just a 'reset' of the servers when needed?
Alex Weekes:
I think the community can really help itself here by providing advice on basic builds for low rank characters
Vortal:
There will be a combination of the 2. Weekly maintenance will be added to help along some of the massive amounts of statistics data for the ladders. Where possible we will just do rolling restarts but I would expect weekly maintenance certainly for the first few months.
MMORPG.com:
Guest4224 :asks: the question of overpowered was directed at the fact that if you silence a caster they cant do anything not even enter dstance, however if you subdue a melee they Can enter dstance and wait it out or clear it.
Vortal:
*pokes Cam to answer*
Cameron McNeil:
Ya I realise that but I disagree that "casters can't do anything". They can take any physical attack they want or break hold effects. Also if your enemy has to wait to use the silence or risk having you enter d-stance. Melee can be disarmed right away with no thought of the effects on d-stance. Like I said before we will be paying close attention to the how things play out but remember that you'll
Cameron McNeil:
always have tools available to you.
MMORPG.com:
dNA :asks: Anyone can see that Fury is definitely unique. What was the main ideology in your minds when creating Fury?
Adam Carpenter:
That we wanted to create the best PVP game ever.
Cameron McNeil:
EVAH
Adam Carpenter:
Now if you look at the games market, there are really 3 types of PVP games in the MMO space.
Alex Weekes:
pvp rocks!
Adam Carpenter:
1) PVE-PVP hybrids where PVP is largely relegated to an afterthought by developers
MMORPG.com:
Sorry about the early close, I copy pasted it to the wrong channel :) (Cams paid me to, blame him!)
Adam Carpenter:
2) Persistent world PVP games where the best thing you can do is race through the levels and gear up as fast as you can so that you can kill everyone before they hit the cap
Adam Carpenter:
3) Competitive, instanced based games that can leverage matchmaking and balance player skills against each other
Adam Carpenter:
Option #1 is really out of the question. Likewise #2 was as well due to the massive ganking that generally occurs in persistent world PVP games. This left us with option 3 and we jumped into it wholeheartedly.
Adam Carpenter:
I'm really happy with the fun and gameplay experience that we've created with Fury, and really look forward to evolving and advancing the game after it launches.
MMORPG.com:
Thank you very much for joining us for the MMORPG.com Fury Dev Chat, on irc.forthegamers.org. The dev chat is over, but feel free to stick around, talk about Fury, and any other MMOs!