EVE Online's large Revenant patch is live, bringing many quality-of-life changes, alongside changes to mining, industry, and warfare, both in lowsec and nullsec space.
Throne & Liberty's new expansion, Wilds of Talandre, has officially launched this week and we were able to chat with Amazon Games' Globalization Design Manager Daniel Lafuenta all about the new content.
We sat down to discuss community, emergent gameplay, and Project Zanaris during RuneFest 2025.
Console players might not have to wait much longer to get more frequent updates. See what COO Kwonho Kim had to say.
As more and more Legacy MMOs continue to hum decades after their initial release, there is a fundamental challenge when it comes to keeping them relevant over that time. We talked with Standing Stone Games' Rob Ciccolini about the new technology his team is using to keep them running, as well as how to keep them relevant over the years to come.
Last week, Robin sat down with the developers behind World of Warcraft's Patch 11.1 to discuss all things Undermine(d), which comes out tomorrow for the long-running MMORPG.
DC Universe Online has been around for over a decade and is showing no signs of slowing down. We talked with the dev team to learn about its plans for the future and how it will continue into the next decade.
Steven sat down with Playable World's Raph Koster and David Georgeson and talked all about their kickstarter, PvP, and what players can expect for a post-Kickstarter Stars Reach.
New players and Pillar's of Eternity veterans looking for a refresher can't miss the upcoming series. Join the developers as they delve into what makes the Lore of Eora series worthwhile.
NC America, NCSOFT's Western publishing arm, was established two years ago though not much else was stated about what it was doing. Now, with a new CEO at the helm, the company is poised to grow the Korean MMO giant's global publishing operations, starting with the Western release of Blade & Soul Neo, coming this year.
Earlier this month, Pantheon: Rise of the Fallen launched into Early Access. We sat down with its creative director, Chris Perkins, after that first weekend to talk about the struggles getting here, feedback, and the path forward.
The economy in Fallout 76 has become an intricate web of trades, bartering, and resource exchanges, but will we see things shift with the inclusion of Gleaming Depths 4-Star items and the upcoming Ghoul Update?
We sat down with Production Director Bill LaCoste during a visit to Bethesda's Studio in London, and he told us the good, bad, and ugly of being a Human or a Ghoul in Fallout 76.
Fantastic Pixel Castle revealed more prototype gameplay of their in-development MMO, codenamed Ghost, today. We spoke to studio head Greg Street about the test, some of the things the team has learned from testing, and more.
World of Tanks: Modern Armor is kicking off its holiday festivities with its biggest winter celebration ever. Winter Fest brings new content, game modes and more, and we were able to chat with the team at Wargaming all about the new event, and what it was like building it ahead of its December 10th release.