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EVE Online's Huge Revenant Patch Is Now Live, Bringing Industry, Warfare Changes To New Eden

EVE Online's large Revenant patch is live, bringing many quality-of-life changes, alongside changes to mining, industry, and warfare, both in lowsec and nullsec space.


Interview: Talking Throne & Liberty's Wilds of Talandre With Amazon Games' Globalization Design Manager Daniel Lafuente

Throne & Liberty's new expansion, Wilds of Talandre, has officially launched this week and we were able to chat with Amazon Games' Globalization Design Manager Daniel Lafuenta all about the new content.


RuneFest 2025 Interview: Talking Project Zanaris With Jagex's Mod Tomb And Mod TJ

We sat down to discuss community, emergent gameplay, and Project Zanaris during RuneFest 2025.


When Will Black Desert Console Catch Up to PC? Pearl Abyss Gives Insight | Adventurer's Oasis Interview

Console players might not have to wait much longer to get more frequent updates. See what COO Kwonho Kim had to say.


Interview: Talking 64-bit Servers, Legacy MMOs And More With LotRO's Executive Producer Rob Ciccolini

As more and more Legacy MMOs continue to hum decades after their initial release, there is a fundamental challenge when it comes to keeping them relevant over that time. We talked with Standing Stone Games' Rob Ciccolini about the new technology his team is using to keep them running, as well as how to keep them relevant over the years to come.


Interview: WoW 11.1 Undermine(d): Devs Discuss Raids, D.R.I.V.E., & Mythic+ Changes

Last week, Robin sat down with the developers behind World of Warcraft's Patch 11.1 to discuss all things Undermine(d), which comes out tomorrow for the long-running MMORPG.


How DC Universe Online Has Remained Popular For Over Ten Years - And How It Plans To Keep Going

DC Universe Online has been around for over a decade and is showing no signs of slowing down. We talked with the dev team to learn about its plans for the future and how it will continue into the next decade.


Stars Reach Video Interview: Raph Koster and David Georgeson on Their Kickstarter - and Why It's More Like a Kick-Finisher

Steven sat down with Playable World's Raph Koster and David Georgeson and talked all about their kickstarter, PvP, and what players can expect for a post-Kickstarter Stars Reach.


Avowed Interview: Explore the Connection to Pillars of Eternity Through an Exciting New Lore Series

New players and Pillar's of Eternity veterans looking for a refresher can't miss the upcoming series. Join the developers as they delve into what makes the Lore of Eora series worthwhile.


Interview: NC America Is Poised To Grow NCSOFT's Global Publishing Operations, Starting With Blade & Soul Neo In 2025

NC America, NCSOFT's Western publishing arm, was established two years ago though not much else was stated about what it was doing. Now, with a new CEO at the helm, the company is poised to grow the Korean MMO giant's global publishing operations, starting with the Western release of Blade & Soul Neo, coming this year.


Interview: Talking Pantheon: Rise of the Fallen's Early Access Launch With Creative Director Chris Perkins

Earlier this month, Pantheon: Rise of the Fallen launched into Early Access. We sat down with its creative director, Chris Perkins, after that first weekend to talk about the struggles getting here, feedback, and the path forward.


Will Fallout 76's Economy Evolve? Don't Expect Auction Houses or Cap Increases Anytime Soon

The economy in Fallout 76 has become an intricate web of trades, bartering, and resource exchanges, but will we see things shift with the inclusion of Gleaming Depths 4-Star items and the upcoming Ghoul Update?


Fallout 76's Production Director Gives Insights on the Benefits of Being a Ghoul and a Human

We sat down with Production Director Bill LaCoste during a visit to Bethesda's Studio in London, and he told us the good, bad, and ugly of being a Human or a Ghoul in Fallout 76.


Interview: Chatting With FPC's Greg Street About Ghost MMO Testing, Blue Zones, And 2025

Fantastic Pixel Castle revealed more prototype gameplay of their in-development MMO, codenamed Ghost, today. We spoke to studio head Greg Street about the test, some of the things the team has learned from testing, and more.


Exclusive: Chatting With World of Tanks' Creative Director On Creating Winter Fest, Modern Armor's Next Major Holiday Celebration

World of Tanks: Modern Armor is kicking off its holiday festivities with its biggest winter celebration ever. Winter Fest brings new content, game modes and more, and we were able to chat with the team at Wargaming all about the new event, and what it was like building it ahead of its December 10th release.