MMORPG.com: |
1.3.2 is a patch that makes some pretty major changes to the way that WAR plays. Can you run us through a few of the changes that might surprise people who haven't played the game in a while? |
Jeff Skalski: |
Yeah we definitely made some changes that might catch a few off guard, but let me break them down and explain.
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MMORPG.com: |
Are you at all concerned that the new Apprentice System is going to prevent many people from enjoying the full scope of content available to them and simply spend their time apprenticed to a max level character? |
Jeff Skalski: |
Not at all. The way I look at is, why should a player who's paying for our service be restricted to play with whomever he or she wants to because they are not within the "right" range of ranks to enjoy the content? I'm happy we got apprenticing up in for 1.3.2 and we're working through the bugs we encountered on PTS a few weeks ago for apprenticing down right now. The team is trying to get those kinks worked out for 1.3.3, so hopefully all T2-T4 players can enjoy the new low level dungeon Hunter Vale with their higher ranked characters |
MMORPG.com: |
Why the decision to have each realm start in the same zone (Order = Empire, Destruction = Chaos)? Doesn't this change leave the other four starting zones pretty much irrelevant? |
Jeff Skalski: |
Pretty much covered these two in an early question, but let me take the opportunity to add some more. ^.^ The team also re-itemized EvC T1 along with making adjustments to the quest flow, added an improved tutorial system and made a couple of tweaks to the RvR lake. We'll continue to push through the chapters and make improvements. Our goal moving forward is too see how the players react to the changes we made so far and move into Tier 2 and beyond. |
MMORPG.com: |
Are you at all concerned that this move could lead to critics complaining that this narrows the game's scope considerably given that the other race's Capital Cities were cut pre-launch and 1.3.2 sees their starting areas severely scaled back? |
Jeff Skalski: |
Like I said earlier, the other starter areas still exist and you can go visit them whenever you want. We didn't summon a chaos orbital strike on them. We're just encouraging players to play in EvC tier 1. |
MMORPG.com: |
How does putting all new players into a "New Player Guild" facilitate communication any further than the communication methods already available in-game? |
Jeff Skalski: |
For most current MMO players I can see why you would scratch your head at this, but we have new players coming into the game every day and some come to WAR with little none MMO experience. By automatically placing them in a guild that helps introduce them to the world and its various game mechanics it's not such an overwhelming experience, plus it helps fosters relationships among the players. |
MMORPG.com: |
With the major city sieges hitting more often after 1.3.2, are you at all concerned that this will belittle what seemed to originally be intended as a special, or rare event? |
Jeff Skalski: |
Nope, because we run the numbers each week and simply not enough players are getting a chance to see the endgame content. On top of that, just getting to the city is one thing, capturing the city, raiding the dungeons, defeating either two of the warlord encounters, or attempt to capture the king is plenty of special moments as well. And over time we'll be incorporating even more RvR experiences into each of those. |
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