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Exclusive Interviews

Exclusive Interviews

Torchlight Frontiers & the Awesome Power of Relic Weapons

Torchlight Frontiers

Relic Weapons are as integral in defining who your character is as your pet and the gear that you’re wearing. In essence, pet, character class and relic weapon become your identity, but one that can shift from Frontier to Frontier or just because you want to play a different way.Posted Oct 19, 2018 by Suzie Ford

Runescape: Talking Old School Mobile

Runescape

With launch just a few weeks away, we talk with producer John Colgrave about the work involved in getting to this pointPosted Oct 18, 2018 by Gareth Harmer

Elder Scrolls Online: Rich Lambert Talks Murkmire

Elder Scrolls Online

Murkmire is just around the corner as the next chapter in the Elder Scrolls Online saga. We had the chance to chat with Creative Director Rich Lambert about the lore behind the game and the importance of visiting some of the lesser-known regions of the world and much more.Posted Oct 12, 2018 by William Murphy

Chatting All Things Marvel Strike Force with FoxNext

We recently had the opportunity to sit down with the FoxNext dev team and chat about a wide range of topics on Marvel Strike Force. Posted Oct 11, 2018 by Michael Bitton

Jagex Partners: A New Model for Living Games

Runescape

We interview Simon Bull on setting up the new arm of Jagex, finding those elusive ‘living games’, and defining a new way of engaging with partners.Posted Oct 10, 2018 by Gareth Harmer

Runefest 2018 - The Music of Runescape

Runescape

music from virtual worlds can be an epic affair, following players on their journey through these vast worlds. Huge sweeping scores and haunting orchestral arrangements are now common. You only have to take a quick look on Spotify to find it brimming with albums from the latest AAA releases. Runescape recently joined these and released collection of music that picks from 17 years of this mythical world. At this year's Runefest, we were privy to a very special presentation of this.Posted Oct 10, 2018 by Ed Orr

A Roundtable Discussion with the Devs of Fallout 76

Fallout 76

Bethesda Game Studios invited MMORPG to participate in their world premier event for Fallout 76 at The Greenbrier - an iconic West Virginia result with an in-game location. As a part of this event, there was a round table conversation with Jeff Gardiner (Project Lead), Chris Myer (Development Director - Austin) and Emil Pagliarulo (Design Director). Here are some of the questions and their responses.Posted Oct 8, 2018 by Damien Gula

We Talk with the Bless Team About the F2P Conversion

Bless

Today's a big day in the Bless Online world with the announcement that the game is going free to play on October 23rd. We managed to catch up to Neowiz developers to learn more about what players can look forward to in the future and what compensation players who purchased the game in Early Access can expect. Posted Oct 4, 2018 by Steven Weber

Crowfall Announces Monster Dynamics

Crowfall

This past week we spoke with J. Todd Coleman about some of the amazing updates coming with Crowfall this week. The main focus was on the monsters in the game and how these different create and tribal types of mobs will impact players as they battle it out against each other. Crowfall’s next big release will start to put the Throne War elements into place, so the team thought to focus on monsters for a few announcements. Posted Oct 1, 2018 by Garrett Fuller

Final Fantasy XIV: Talking to Bethan Walker, the Voice Behind Alisaie

Final Fantasy XIV

Few among Final Fantasy XIV’s cast are as beloved as Alisaie Leveilleur. Since her return to the Scions at the end of Heavensward, she’s won over the playerbase with her sharp wit and sharper tongue. With last week’s release of Patch 4.4, Prelude in Violet, Alisaie is facing one of her most difficult trials yet, as she searches for the truth behind her brother’s disappearance. We got the chance to speak to Bethan Walker, the voice behind the character, about how she brings life to the role.Posted Sep 24, 2018 by Michael O’Connell-Davidson

Path of Exile Interview - Delving Into Delve

Path of Exile

With the recent launch of the latest Path of Exile expansion, Delve, players are hard at work seeing how far into the mines they can run. Meanwhile, devs are working equally hard to make improvements in the popular new content. We took an opportunity to catch up with the team to find out how launch went, what's in the works and what's next for Path of Exile.Posted Sep 13, 2018 by Suzie Ford

Storming the Seas & Making Friends with Assassin's Creed: Odyssey Game Director Scott Philips

As a continuation of my adventures in ancient Greece with Assassin's Creed: Odyssey, I also managed to snag a moment with Scott Philips, the Game director. Scott was very open and willing to share some of the specifics on some new and improved in-game mechanics that have been incorporated into Odyssey, and share his thoughts on the potential scope of future AC games.Posted Sep 12, 2018 by Paul Eno

Crowfall Interview: The Power of Players

Crowfall

We interview ArtCraft Entertainment on harnessing close ties with the community throughout development.Posted Sep 11, 2018 by Gareth Harmer

Chickens, Waffles, and Baby Hands

Red Thomas made a trip to Austin to talk with Finn Staber about Chicken Waffle, the studio that’s pushing the limits on VR and AR applications. While most know them for Baby Hands, they’re applying their skills in all sorts of cool ways.Posted Sep 6, 2018 by Red Thomas

Wizard101 10th Anniversary: Interview with the Devs

Wizard101

Well, it's not every day that you see an MMO turn 10 years old. With Wizard101's Steam launch inching closer and closer, the spiral is only expected to get even bigger. To gain some insight on this amazing milestone (and see what's coming up in the game's future), I caught up with Senior Creative Designer of MMO Content, Leah Ruben, and Lead Wizard101 Creative Designer, Sam Johnson.Posted Sep 5, 2018 by Vanessa Mythdust

PAX West 2018: Our Interview with Anthem’s Mike Gamble & Mark Darrah

Anthem

I have a confession to make: I’ve been holding out on you. After the pre-panel which gave us the previous article filled with tons of Anthem goodies there was a small, room-wide Q&A. I made the decision to hold onto those questions and include them in the post for my interview with Mike Gamble and Mike Darrah.Posted Sep 4, 2018 by Robert Baddeley

PAX Exclusive: Talking Rend Gameplay & New Content with Frostkeep Studios

Rend

I was able to meet up with three members of the Rend team at PAX West recently. We sat down and talked about Rend - the ideas behind gameplay mechanics, current issues facing the game and their possible solutions, as well as a small sneak peek at some not-yet-seen content that will be coming soon.Posted Sep 4, 2018 by Robert Baddeley

Guild Wars 2 Gamescom 2018 Interview: Looking Back at Living World

Guild Wars 2

After 6 years ArenaNet of game changing events, we got some time to sit down and talk to Mike Zadorojny, Game Director, and Elisabeth Cardy, Global Brand Manager, to talk about how Living World has changed the way ArenaNet tell stories.Posted Aug 28, 2018 by Ed Orr

Ashes of Creation Gamescom 2018 Interview: Responding to Criticism

Ashes of Creation

At Gamescom 2018, we interviewed creative director Steven Sharif on why he’s comfortable with criticism, and how the Alpha is helping them respond.Posted Aug 27, 2018 by Gareth Harmer

Max Schaefer On Housing, Pets, Progression and More

Torchlight Frontiers

During Gamescom 2018, our pals Ed and Gareth were able to be among the first to get hands-on time with Echtra and Perfect World’s Torchlight Frontiers - the brand new MMO ARPG based on the Torchlight franchise formerly of Runic Games. They also spoke to studio founder Max Schaefer about many of the finer details of how Frontiers will play - from housing to randomization, progression and gear, day and night cycles and more.Posted Aug 23, 2018 by Gareth Harmer

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