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Exclusive Interviews

Exclusive Interviews

Final Fantasy XIV Developers Dish on Creating Lore

Final Fantasy XIV

Recently, the Final Fantasy XIV team sat down with an in-house interviewer to talk about the lore in the game and how they go about creating a great story. We have that interview that covers a range of topics including how lore is created, what challenges the team has faced and much more.Posted Dec 11, 2018

Final Fantasy XIV Composer On Creating a Mood

Final Fantasy XIV

The Final Fantasy XIV development team recently participated in a round of in-house interviews. One of them featured Soken-San, the composer of the game's soundtrack. In this interview, he speaks to creating the perfect mood for the game as well as the challenges he has faced over the years.Posted Dec 11, 2018

Saga of Lucimia Interview on Sandboxes, Monetization & Group Content

Saga of Lucimia

Our good friends at recently conducted a lengthy interview with Saga of Lucimia's Tim "Renfail" Anderson that covered a wide variety of topics including SoL's sandbox setting, group and solo game play, monetization and much more. Check it out!Posted Nov 23, 2018

Her Universe Partnership with Blizzard Entertainment

We got the chance to talk to Ashley Eckstein (Her Universe) and Matt Beecher (Head of Licensing at Blizzard). The brand launched as a way for women to show their fandom with clothing and designs different from the black fan t-shirts we all wear. However, Ashley did not stop there, just like the determined Ahsoka Tano herself, she has expanded the line to include tons of popular brands and opened up the line to men as well. Posted Nov 22, 2018 by Garrett Fuller

Crowfall - The Talent System Revealed


Crowfall keeps on building towards what will undeniably be one of the most unique MMORPGs in recent memory. Everything the team at ArtCraft seems to do is just a little or a lot different from the norm. And the same goes for how the team approaches their talent system for player characters. We caught up with J. Todd Coleman and Thomas Blair to discuss the newly revealed feature. Plus we have an exclusive look at the video reveal of the system.Posted Nov 20, 2018 by William Murphy

DC Universe Online: Dive Into Atlantis in Our Exclusive Interview

DC Universe Online

DC Universe Online players have been swimming around in Atlantis recently thanks to the release of the latest game content update. We caught up with SJ Mueller to learn more about the new content and what players can expect. Check it out!Posted Nov 16, 2018 by Steven Weber

Dead by Daylight Twitchcon 2018 Interview

Dead By Daylight

Recently, I had a chance to sit down and talk with some of the people behind bEHaviour Digitals Dead by Daylight game. In the group was Mathieu Cote (Game Director), Marie Calude Bernard (Senior PR Manager) and Filip Ivanovic (Art Director for DbD). Here’s what we talked about. Posted Nov 12, 2018 by David Holmes

Bless Online Ruins of Shaqqara Interview

Bless Online

With the Ruins of Shaqqara update to Bless Online today, the game is undergoing a massive transformation across a number of features. Players will find the level cap increased, new areas to explore and a new open world battlefield. We caught up with the devs to find out more. Read on!Posted Nov 7, 2018 by Steven Weber

Diablo Immortal BlizzCon Interview & Preview

Diablo Immortal

A mobile Diablo game wasn’t something I had even considered as a possibility and as a result Diablo Immortal came as a complete surprise to me and caught me a bit off-guard. Thankfully I had the opportunity to play the demo and interview Matthew Berger, Sr. Content Designer, and Richie Marella, Lead Artist, and find out a bit more about this surprising game.Posted Nov 7, 2018 by Robin Baird

World of Warcraft BlizzCon Interview - OMG All the WoW Things!

World of Warcraft

There’s so much on the horizon for World of Warcraft players it’s almost daunting. With the 8.1 Tides of Vengance set to go live December 11-13 it’s time to start looking ahead to what’s next for WoW. After the What’s Next in World of Warcraft panel I had the opportunity to chat with Jimmy Lo, Visual Design Producer, and Ray Cobo, Lead Producer Art & Design, about some of the things we have to look forward to after 8.1.Posted Nov 6, 2018 by Robin Baird

Heroes of the Storm Interview - Big Changes Incoming!

Heroes of the Storm

During Blizzcon the heroes team not only announced a brand-new hero who is the firist hero to come directly from the Nexus, but they also had more about character Role Updates, Boosts changes, Armor changes, and the updates they’ve been working on for both Sylvanas and Stiches. I also had the opportunity to talk to the Lead Hero Designer Matt Villers and Lead Animator Careena Kingdom to get a more in depth look at some of these changes.Posted Nov 5, 2018 by Robin Baird

MapleStory 2 Post-Launch Interview with Lead Designer Miyoung Oh

MapleStory 2

Now that MapleStory 2 has been out for a couple of weeks, we wanted to chat with the devs about some of the game's features and some of the challenges developing it. We caught up with Lead Game Designer Miyoung Oh to learn more about MS2. Read on!Posted Oct 26, 2018 by Ralph Whitmore

Fallout 76: What Faction Will You Help?

Fallout 76

In MMOs factions have become a big deal. It is a game feature that players can relate to and join up with to help identify their character further. In many games factions can take on a whole life of their own. Look at Warcraft with the Horde and Alliance. Fallout has given us some classic factions in their day and a few returning to 76 will be familiar. However, we also get two new factions. Posted Oct 23, 2018 by Aaron Couture

Torchlight Frontiers & the Awesome Power of Relic Weapons

Torchlight Frontiers

Relic Weapons are as integral in defining who your character is as your pet and the gear that you’re wearing. In essence, pet, character class and relic weapon become your identity, but one that can shift from Frontier to Frontier or just because you want to play a different way.Posted Oct 19, 2018 by Suzie Ford

Runescape: Talking Old School Mobile


With launch just a few weeks away, we talk with producer John Colgrave about the work involved in getting to this pointPosted Oct 18, 2018 by Gareth Harmer

Elder Scrolls Online: Rich Lambert Talks Murkmire

Elder Scrolls Online

Murkmire is just around the corner as the next chapter in the Elder Scrolls Online saga. We had the chance to chat with Creative Director Rich Lambert about the lore behind the game and the importance of visiting some of the lesser-known regions of the world and much more.Posted Oct 12, 2018 by William Murphy

Chatting All Things Marvel Strike Force with FoxNext

We recently had the opportunity to sit down with the FoxNext dev team and chat about a wide range of topics on Marvel Strike Force. Posted Oct 11, 2018 by Michael Bitton

Jagex Partners: A New Model for Living Games


We interview Simon Bull on setting up the new arm of Jagex, finding those elusive ‘living games’, and defining a new way of engaging with partners.Posted Oct 10, 2018 by Gareth Harmer

Runefest 2018 - The Music of Runescape


music from virtual worlds can be an epic affair, following players on their journey through these vast worlds. Huge sweeping scores and haunting orchestral arrangements are now common. You only have to take a quick look on Spotify to find it brimming with albums from the latest AAA releases. Runescape recently joined these and released collection of music that picks from 17 years of this mythical world. At this year's Runefest, we were privy to a very special presentation of this.Posted Oct 10, 2018 by Ed Orr

A Roundtable Discussion with the Devs of Fallout 76

Fallout 76

Bethesda Game Studios invited MMORPG to participate in their world premier event for Fallout 76 at The Greenbrier - an iconic West Virginia result with an in-game location. As a part of this event, there was a round table conversation with Jeff Gardiner (Project Lead), Chris Myer (Development Director - Austin) and Emil Pagliarulo (Design Director). Here are some of the questions and their responses.Posted Oct 8, 2018 by Damien Gula

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