Humankind Articles
The Bonny Patch overhauls sailing and naval gameplay in Humankind and adds the Caribbean Pirates. The brand new Cultures of Oceania DLC expands the world with six new cultures, new Wonders, and much more.
The Cultures of Oceania DLC will add 6 new cultures and 6 Wonders to Humankind next month. The free Bonny Update, releasing alongside the DLC, adds the Caribbean Pirates and naval overhauls.
Amplitude Studios', turn-based 4x strategy game, Humankind, is out on on PlayStation and Xbox consoles and is also on Xbox Gamepass.
Together We Rule, the first expansion for Humankind, is now live, bringing six new cultures, new wonders, and a number of ways to to collaborate and engage in robust espionage for advantageous outcomes.
Humankind's console release has been delayed indefinitely. This comes just weeks before the scheduled launch, and those who've preordered via digital stores are being offered refunds.
It's been just over a year since the release of HUMANKIND, the 4X strategy game by Amplitude and SEGA, and the team is gearing up for its first major expansion. We had the chance to learn about Together We Rule last month during a digital press session. Read on to learn more about the expansion set to release later this fall.
Humankind is getting a console release, and preorders are now open. There's also new DLc, Cultures of Latin America, out today, and a new major update for the PC version too.
Strategy games have come a long way, and Amplitude aims to push it further with Humankind, their latest 4X offering. But how does it stack up and does it do anything meaningful to help push the 4X genre along?
Bradford is a huge fan of 4X strategy games, so when he was able to go hands on finally with some extended time in Humankind, he jumped at the opportunity. And what he found there was a multi-layered complex 4X game that can potentially stand with the giants of the genre.
On the back of Humankind's beta demo release onto Stadia yesterday, you can now preorder the game across various versions.
OpenDev is Amplitude's new approach to feedback and community-driven game development that lets players have a taste of Humankind while providing feedback back to the developers. This first scenario focuses on city-building and the economics in Humankind.
Earlier this month, I had the opportunity to try out Humankind during a virtual preview event. I was able to discuss my experience with Romain de Waubert, Founder and Studio Head of Amplitude Studios and Creative Director on Humankind.
Earlier this month I had the opportunity to try out Humankind, Amplitude studio's newest foray into the 4X genre, during a virtual preview event where I was able to get over four hours of hands-on time. Here are my impression.