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Q&A #4 & Screens #14

Posted by Dana Massey on Jul 26, 2005  | Comments

Q&A #4 & Screens #14 -

Today we carry two new exclusive screenshots and our fourth Q&A with Hero's Journey. As she does every other week, Melissa Meyer answers a mix of fan and editor questions. In any game that relies heavily on instanced missions, keeping up with the demand is often an issue. How many GMs do you have producing content at this time and how many missions do you think you’ll have at launch?

Melissa Meyer: Actually, even a game without instances missions has the same issue: quantity of content! Whether it’s quests, hunting areas, creatures to hunt, or whatever. The thing that makes Hero’s Journey different is that we use a large team of GameMasters and give them the tools to constantly enhance and expand the content of the game.

We are currently working with a core team of 30 GMs. In the next few weeks we’ll be expanding the team to about 50. Then over the next year we’ll be hiring at a rapid rate to well over 100 development GameMasters. We are hiring; so if you have level design experience or programming experience and you would like to get your foot in the door of the gaming industry, send in an application. Applications are available at:

Our unique and innovated GameMaster system, as well as our ability to update game content dynamically will enable us to update the game on a daily basis with new content and additional Quests. Hero’s Journey development does not stop when the game goes live. It’s only the beginning!

You can read the full Q&A here.