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MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel N/A)  | Pub:Simutronics
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Q&A #2

Posted by Dana Massey on Jun 28, 2005  | Comments

Q&A #2 -

Hot on the heels of the first Q&A, Erick Slick has returned to answer more questions in the second part of our bi-weekly Q&A series with Simutronics. The article includes an exclusive screenshot, which we carry each week! As a small developer working on a AAA quality MMORPG, what are some of the challenges you face and how do you intend to continue to overcome them and make a game of equal or better quality to something from a major development house?

Erick Slick: We’ve spent years developing our unique techniques for building games. These processes are unique to Simutronics, and it seems clear that our productivity is considerably higher than people are use to seeing. I love when people are surprised, but for us it’s business as usual.

As the Director of Development, my biggest challenge is how to do more with less. That requires me to be very creative and work hand-in-hand with my team on a myriad of issues. The fact that we don’t have money to just throw at a problem means we have to be smarter, and we are encouraged to constantly be inventive and take risks to get us where we need to be. This makes Simutronics a unique, challenging and rewarding place to ply one’s craft.

You can read the full interview here.