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MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel N/A)  | Pub:Simutronics
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Exclusive Q&A #3, Screens #11

Posted by Dana Massey on Jul 12, 2005  | Comments

Exclusive Q&A #3, Screens #11 -

Simutronics Producer Melissa Meyer has taken the time to answer five more questions in our bi-weekly Q&A series. She has also provided us with two more exclusive screenshots in the 11th installment of our weekly screenshot series. [Renian]: Will there be quests in common areas (non-instanced)?

Melissa Meyer: There will be quests that occur in common areas, and there will be quests that start in common areas and wind up in instances. We also have special areas (such as Guild areas) that are somewhere between common and instanced in their nature, and quests take place there too.

The cool thing about instanced areas is that we can do a lot of neat things in them that are not practical in common areas. For example, in an instanced area you can design quests with defined start and victory conditions that don’t require that you account for hundreds of other people wandering through that have nothing to do with the adventure. Often a quest just makes more sense in a instance anyway… because it’s your party going on the adventure! In any case, our technology allows for the GameMasters to continuously create new quests of all types (even forms we’ve not considered yet).

You can read the full Q&A and view the screenshots here.