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MMORPG | Setting:Fantasy | Status:Cancelled  (est.rel N/A)  | Pub:Simutronics
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Exclusive Q&A #1

Posted by Dana Massey on Jun 14, 2005  | Comments

Exclusive Q&A #1 -

It begins. On alternating Tuesdays, we will feature a five question Q&A with Simutronics about their highly anticipated MMORPG - the winner of our Best of E3 Award - Hero's Journey. Included this week is a single screenshot. Our weekly exclusive images will continue, mixed in with the Q&A on those weeks. Group combat feats were perhaps the neatest innovation you had to offer. At E3 we saw a simple move where one player jumped off the back of another. Can you tell us a bit about other more complex moves you have planned and how you think these group feats will alter combat in Hero’s Journey?

Eric Slick: The “jump off the back of another player” combo we showed at E3 demonstrated how a team of players in HJ could achieve an attack that would have been impossible as a solo player. Furthermore, rather than randomly chaining abilities together, we demonstrated the necessity of actually working together as a team in order to execute a more complex combat maneuver.

We plan on combos that involve more than just two players, as well. Spell casters will also have multi-player combos they can pull off. When doing so, there is a bonus to your attacks and damage that is done. We are also toying with the idea that some creatures might require such attacks to hurt significantly; but we have to be careful to balance that with solo play requirements (which is part of our core design goals).

There are many technical challenges to doing these sorts of things, which may be why most MMORPG combat has avoided these features so far. But, we are very determined that technical challenges will not force us to take the path of least resistance here: we’re going to make HJ the place for interesting fantasy combat!

You can read the full Q&A here.