The latest Heroes of the Storm patch has been detailed on the official site. One of the more interesting implementations is that of the "bonus trickle" XP granted to teams identified in matches as the "Underdog". In one example, teams three or more levels behind gain bonus XP each time an enemy hero is killed. Conversely, the team that is ahead receives reduced XP for killing their opponent's heroes.
In addition to the above, a new hero, Zagara, has been added to the game as well as some significant changes to the game's UI.
Experience and Snowballing
Head here to check out additional details on the Underdog Bonus, as well as reasoning behind why we’re trying out this new system.
- Experience earned by killing Minions in-lane has been increased by 20%.
- Bonus trickle experience granted to a team that is behind by 3 or more levels during a game has been removed.
- Early implementation for the “Underdog Bonus” has been added.
- A team that is behind in levels – the “underdog” – now earns bonus XP whenever an enemy hero is killed, while a team that is ahead in levels receives reduced XP for killing enemy heroes.
- The amount of bonus takedown XP granted to the underdog team, as well as reduced takedown XP for the team that’s ahead, scale significantly up based on the level difference between teams.
- The Underdog Bonus starts at a 1 level difference, and caps off at a 4 level gap.
- The Underdog Bonus continues until team levels become even.
Check out the full patch notes on the Heroes of the Storm site.