Heroes of the Storm Articles
Blizzard’s Diablo III themed updates to Heroes of the Storm continued this week with the addition of Kharazim, the Monk. Surprisingly, Kharazim is a melee support character (the only Diablo III-themed support in the game!), but that doesn’t mean he’s an incapable damage dealer.
Blizzard recently deployed the “Eternal Conflict” update for Heroes of the Storm, which adds both the aforementioned hero and map to the game. I’ve spent some time playing the update over the last couple of days, so let’s take a dive in and see how it has panned out so far.
If you were looking for the other side of that squishy mage coin, the one that just wants to burninate everything, well you may want to get patching, because Blizzard just released Kael’Thas the Sun King – and this guy really brings the heat.
After roughly 10 months of alpha, Blizzard officially moved Heroes of the Storm into closed beta yesterday, and the update included a couple of new features and pieces of content among the expected round of tweaks and bug fixes. We spent some time with the beta version of the game and today we’re offering our first impressions of all the new goodies.
The main issue holding the game back right now is how Blizzard has decided to monetize Heroes. The game’s monetization was something worth discussing in the past, but things were in flux, as Heroes was in technical alpha after all. Anything could change. Now that Blizzard has performed the game’s final player data wipe and give out refunds, I’m not so sure.
If you haven’t played Heroes before but you have MOBA experience, it’s pretty easy to look at some of the things Blizzard is doing with Heroes and say they’re dumbing things down to reach an even broader audience. I’ll remind you again, the same was said for Hearthstone, and clearly there is more to that story.