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ArenaNet | Official Site
CORPG | Setting:Fantasy | Status:Final  (rel 04/26/05)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$18.65 | Pay Type:Free | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

Updates: Nov 10th and 11th

Posted by Jon Wood on Nov 12, 2005  | Comments

Updates: Nov 10th and 11th -

There seems to have been a fair bit of activity over at Guild Wars over the last few days. November 10th and November 11th both saw updates hit the game, and with updates always come update notes:

Update - Friday, November 11

  • Improved and corrected problems with Monster and Henchmen AI.
  • Fixed Dark Bond so that it no longer diverts damage to dead minions.
  • Fixed a bug that could return players to the login screen when they attempted to create a new character.
  • Changed the portal from the Tombs of the Primeval Kings so that it no longer divides parties.

Update - Thursday, November 10

  • Improved the character name and guild name entry dialogs. 
  • Improved AI so that henchmen and monsters can now detect and flee from area-effect damage spells.
  • Improved AI so that monsters will eventually stop chasing fleeing players.
  • Slightly reduced the power of the Doppelganger creature. 
  • Fixed a bug which could cause certain animated ground cover to not be animated.
  • Fixed a bug which could cause two copies of Gwen to appear in pre-searing Ascalon.
  • Fixed a bug with certain enemies not attacking players in the Gates of Kryta mission.
  • Fixed an exploit which could allow players to create PvP characters with invalid armor. Thanks to Derek Ravenclaw for reporting this.

For mre Guild Wars, click here.

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