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State of the Game: Flag Stand Control

Posted by Jon Wood on Aug 07, 2006  | Comments

State of the Game: Flag Stand Control - Guild Wars -

Guild Wars has released a new State of the Game feature. This time around, the article focuses on Flag Stand Control. As usual, the feature is too long to publish here, but can be read in its entirety by clicking hte link below:


Success in Guild Battles often comes down to maintaining a higher morale bonus than the opposing guild over the course of the game. Thus, superior flag stand control can mean the difference between victory or death.

The Flag Stand

Every guild hall has a flag stand located an equal distance from each team's initial flag position. To capture the stand, a player must click on the flag to pick it up, and then click on the flag stand to plant the flag. Once captured, the flag stand yields a 10% morale boost to the team that controls the stand for two consecutive minutes.

Resurrection Signet

Morale boosts can change the tide of battle. Each boost not only increases a team's maximum Health and Energy by 10%, but also instantly recharges all skills—including a used Resurrection Signet. Thus, a timely morale boost can mean a quick recovery from an opposing Mesmer's Diversion or regaining the ability to resurrect fallen teammates. Because players in GvG who reach 60% death penalty do not revive automatically at the resurrection shrines, morale boosts can also save a team from playing shorthanded.


Note that while the Isle of Meditation Guild Hall also features an Obelisk Flag Stand, it does not provide morale boosts on that map. However, the team that controls the Obelisk Flag Stand can enjoy a significant advantage, particularly during Victory or Death, due to the obelisk damage. Keep in mind that the obelisk's ranged damage reaches the Tower's flag stand and beyond so a flag runner can get a lot of help from control of the Obelisk Flag Stand, especially when engaged in solo combat with an enemy flag runner.

Read it all here.