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ArenaNet | Official Site
CORPG | Setting:Fantasy | Status:Final  (rel 04/26/05)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$18.65 | Pay Type:Free | Monthly Fee:Free
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State of the Game

Posted by Keith Cross on Jan 15, 2008  | Comments

State of the Game -

ArenaNet has posted another installment of their state of the Game article series which examines PvP in Guild Wars.  This week they take a look back at 2007.

Happy New Year! With another Wintersday coming to an end, let's take a look back at 2007 and the multitude of changes that occurred in Guild Wars PvP.

Automated Tournaments and the last ladder reset

The beginning of 2007 saw the very last ladder reset, with rating and rank meant to measure tournament performance more than measuring ladder grind. The K-value of ladder matches dropped considerably to make them more of a training ground for the Automated Tournaments and to discourage "smurf" and "pug" guilds. Unfortunately, the complete AT system didn't debut for another few months and many players and guilds lost interest. However, ArenaNet has since reduced the membership requirements for tournament rosters and implemented a single-elimination format for the top guilds in monthly championships. And while smurfs and pugs persist due to the excessively long wait for matches at the top of the ladder, they at least have a reduced impact on ladder standing.

Automated Tournaments eventually led to changes in Victory or Death. Victory or Death itself now occurs at 18:00 and the Guild Lord marches at 20:00. NPCs also began marching to the stand at different intervals. Both of these changes made matches resolve faster without precluding strong split tactics.

Read more here.

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