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State of the Game

Keith Cross Posted:
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The Guild wars official site has been updated with another edition of their State of the Game series of articles. This week's article is the third part to last week's article titled "NPCs, Splits, and you" which focuses on split team tactics.

Some of the quirkier guild halls--Burning Isle, Isle of Weeping Stone, Isle of Wurms, and Isle of Meditation--do have unique options for splitting, but the same split tactics that work on other maps also work well here.

Well-executed split maneuvers share several key characteristics. Successful split squads move in to the enemy base and act quickly to eliminate NPCs and then escape before opposing players arrive. Good splits also create mismatches, allowing a team to collapse on outnumbered opponents for quick, easy kills. Lastly, split teams maintain control of key areas of the map to prevent opponents from establishing a strong position in one place unless they give up ground at another.

Split characters often bring a speed boost or Shadow Step for rapid travel, though some teams simply dispatch a Ranger with Natural Stride or even Escape to gank enemy NPCs while the main battle takes place at the flag stand. Other teams might use an Aura of Displacement (AoD) Assassin who Shadow Steps to a foe, marking a Shadow Step anchor, and infiltrates far behind enemy lines. If the Assassin gets into trouble, he simply cancels the elite Enchantment and Shadow Steps to safety.

Read the full article here.


Szark

Keith Cross