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ArenaNet | Official Site
CORPG | Setting:Fantasy | Status:Final  (rel 04/26/05)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$18.65 | Pay Type:Free | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

State of the Game

Posted by Keith Cross on May 08, 2007  | Comments

State of the Game -

The folks over at Guild Wars have released a new State of the Game article. This time around, they're talking about disruptions and how to best use them in-game.

While Mesmers and Rangers have access to the best interrupt skills, every profession except Dervishes have some sort of disruption available in its primary skill line (even Monks have access to Smiting knockdowns). Mesmers disrupt spells most effectively, having quick cast times on spell-range interrupt skills that don't require line of sight to the victim. Rangers disrupt any type of skill most efficiently, with cheap, non-elite, bow-based interrupts. And, even though these skills require line of sight to the target, they recharge so quickly that Rangers can afford to miss an interrupt or two and still come out ahead.

Read the whole article here.

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