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ArenaNet | Official Site
CORPG | Setting:Fantasy | Status:Final  (rel 04/26/05)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$18.65 | Pay Type:Free | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

State of the Game

Posted by Keith Cross on May 03, 2007  | Comments

State of the Game -

In this article on the Guild Wars official site, Christian Brellisford dissects the winning tactics of a top ranked guild, and lays them bare so that the rest of us may learn.

In today's article I observe a top guild and shamelessly dissect their build. I detail why they chose their skills, talk about the opponent's guild hall choice, and discuss strategic maneuvers. While this is useful for people just starting PvP, regulars of Observer Mode may find this analysis quite familiar, and even comforting.

Current Metagame

The current metagame is fluidly shifting. Recent balance changes have induced rethinking of previous skill choices. However, even with major changes to Spirit of Failure and Necromancer skills such as Price of Failure, Hex builds are still ubiquitous. Also, physical damage dealers like Warriors, Rangers, Paragons, and Dervishes are quite common in bunches for both gimmick and balanced builds.

The recent buffs to the conjure skills have also empowered melee characters. Specifically, a lot of teams are running various conjure skills on sword Warriors. The ability to use Sun and Moon Slash with a conjure adds quite a bit of extra damage against a team not prepared with proper removals or armor buffs.

These metagame conventions are followed by a great guild from Japan called Supernova Jpn [SpNv]. They recently fought against a top guild from Europe called Bambis Dont Say [Meow]. Both guilds have competed in tournaments and have experience under pressure. At the time of this writing, they also sat right next to each other on the ladder, making for an interesting and tightly-played match.

Read the full article here.

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