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ArenaNet | Official Site
CORPG | Setting:Fantasy | Status:Final  (rel 04/26/05)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$18.65 | Pay Type:Free | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

State of the Game

Posted by Jon Wood on Apr 09, 2007  | Comments

State of the Game -

Guild Wars internal reporter Christian Brellisford brings us the latest edition of their State of the Game articles and writes about some aspects of Guild vs. Guild combat.

Flag stand battles are some of the most engaging and exciting fights in Guild vs. Guild combat. Often, teams go back and forth between deaths to alternating flag stand captures without either team completely caving in to the pressure. Sometimes it takes upwards of 15 minutes of fighting before one team finally disintegrates; other times it happens in the first few bloody moments of the fight.

Breaking the enemy means pressuring until the opposition can no longer handle a full fight at the flag stand and must retreat or rethink strategies. There are many ways to break an opponent, from countering a skill to capitalizing on a positioning mistake to a catching a lucky morale boost. The Celestial Tournament generated some examples of this process I will discuss below.

Read the State of the Game here.

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