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ArenaNet | Official Site
CORPG | Setting:Fantasy | Status:Final  (rel 04/26/05)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$18.65 | Pay Type:Free | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!

Skill Updates, State of Game and More

Posted by Jon Wood on May 31, 2006  | Comments

Skill Updates, State of Game and More -

Guild Wars has released some new info on their official website. First, they talk about some upcoming skill updates, as well as some info on a recent ladder reset for GWFWC, and, of course, a state of the game letter:


At its core, Guild Wars GvG is a struggle over a few main resources—Hit Points, Energy, NPCs (archers, footmen, and bodyguards), flag control, and morale boosts. All GvG builds are designed to compete for these main resources, and to this end they utilize offensive, defensive, utility, and healing skills. Teams use offense to take away enemy hit points, and defense to protect their own hit points. Energy, NPCs, and utility aid friendly offensive and defensive measures through indirect means.

Most GvG builds include the five following components: offense, defense, utility, healing, and flag running.

That's not all, read the whole letter, here.

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