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ArenaNet | Official Site
CORPG | Setting:Fantasy | Status:Final  (rel 04/26/05)  | Pub:NCSoft
PVP:Yes | Distribution:Download,Retail | Retail Price:$18.65 | Pay Type:Free | Monthly Fee:Free
System Req: PC | ESRB:TOut of date info? Let us know!'s Review

Posted by Dana Massey on Jun 07, 2005  | Comments's Review - Guild Wars -

Our own David Souza has penned a review of Guild Wars, the recently released no monthly fee online RPG from ArenaNet and NCSoft. The article takes an in-depth look at the game as a whole and awards the title a score of 8.1 out of 10.

I’m usually not a big fan of a game with few classes and, admittedly, Guild Wars worried me with its limited amount of six. Once again, however, ArenaNet managed to do “more with less” and still deliver a quality set up in a smaller package.

Players may choose to start as any one of the classes. The available choices include Elementalist, Mesmer, Monk, Warrior, Ranger and Necromancer. Nothing overly innovative or groundbreaking in the selection but the list still manages to cover the core of fantasy adventure. Primary class selection is made at the time of character creation, but a secondary class can later be added. The player garners all the advantages of the second class save for a single primary attribute that only characters who start with a class receive. There are no penalties of any sort for taking a second class and while it’s not required to do so most players do pick up a second class.

Character customization is very limited, and this is one of my few gripes with the game. Character creation leaves players with a handful of simple choices, including face, skin color, hair style and hair color. A sliding bar allows a player to change the scale of their character, which simply affects the character’s height. There doesn’t seem to be a great deal of variety in clothing looks either, especially at lower levels. And while the graphics of the game go far the limited appearances of characters often leave a feel of redundancy when mingling with large groups of characters.

You can read the full article at this link